Reference

Infinite Dex

102 shinies · ~1/500 spawn

Unique "shiny" tames are a rare (~1 in 500) spawn that carry two fixed variants from two DIFFERENT groups: a cross-group hybrid you can't otherwise build (a Variant-God only grants one whole group). They run both variants’ abilities on hit.

Stats multiply per axis. The two variants’ numbers combine variant × variant, health × health, damage × damage, giving the effective HP × and damage × on each card — so two modest variants become a genuinely strong tame, and the card flags whether the pairing leans health or damage. A shiny keeps its two variants forever: it can’t take suite souls, and is capped at Mythical tier (a parallel collectible track at ~¼ the Infinite-tier power) — but it can be mastered, and even at Mythical it clears every altar damage gate (Lucky Zodiac / Unlucky Nightmare included). A charm with a forced multiplier sets the combined value for good or worse (overriding the two-parent product, not the parents).

Tomb Colossus
shiny Ancient Armored Skeleton
health focus
+Diamond guardian Diamond · guardian · apex variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
variant ×6 HP ×72 DMG ×0.6
  • Multiplies its two variants per axis into a unique set: variant ×6 · health ×12 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Eldlich
shiny Ancient Skeleton
+Eclipse shadow Eclipse · shadow · apex variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Gathers every non-boss enemy within 6 tiles, fears them, then executes — the collapse hits harder the lower their health (up to ×2 the scaled hit). on-hit: +20% damage taken
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
variant ×30 HP ×30 DMG ×30
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Eldritch Lich
shiny Ancient Skeleton Mage
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
+Eclipse shadow Eclipse · shadow · apex variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Gathers every non-boss enemy within 6 tiles, fears them, then executes — the collapse hits harder the lower their health (up to ×2 the scaled hit). on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×30
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Doomlegion
shiny Ancient Skeleton Raider
damage focus
+Unhinged berserker Unhinged · berserker · apex variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
War detonation: the tame empowers itself, blasts a 6-tile supernova for ≈700% of raw damage, and floods the whole team with +30% damage.
+Void shadow Void · shadow variant ×5 · HP ×1 · DMG ×4
effective HP ×5 · DMG ×20
A homing void shot that re-acquires the lowest-health enemy in range (undodgeable) for ≈350% of raw damage + crushing darkness — the assassin’s finisher. on-hit: crushing darkness
variant ×25 HP ×25 DMG ×300
  • Multiplies its two variants per axis into a unique set: variant ×25 · health ×1 · damage ×12.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Eternal Volley
shiny Ancient Skeleton Thrower
+Wraith shadow Wraith · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A contagion brand: on detonation (≈400% of raw damage) it jumps to the next enemy, hopping up to three times. on-hit: crushing darkness
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×30
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Seraph
shiny Ascended Bat
health focus
+Judgment radiant Judgment · radiant · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Apex life-support: a mass heal that wards every ally against death (the next lethal hit revives them instead — once, on a cooldown), shields allies with 30% damage reduction, and smites every enemy for ≈400% of raw damage. on-hit: allies 30% damage reduction 6s
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×18 HP ×54 DMG ×18
  • Multiplies its two variants per axis into a unique set: variant ×18 · health ×3 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Iron Gourmet
shiny Battle Chef
health focus
+Bright radiant Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
+Pyroclasm fire Pyroclasm · fire · apex variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
A 1.2-second-telegraphed meteor hits every nearby enemy for ≈700% of raw damage, then leaves a 6-tile crater that re-immolates anything inside for ≈25% of raw damage per second for 6 seconds. on-hit: heavy burn
variant ×15 HP ×45 DMG ×30
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Umbral Widow
shiny Black Cave Spider
damage focus
+Void shadow Void · shadow variant ×5 · HP ×1 · DMG ×4
effective HP ×5 · DMG ×20
A homing void shot that re-acquires the lowest-health enemy in range (undodgeable) for ≈350% of raw damage + crushing darkness — the assassin’s finisher. on-hit: crushing darkness
+Necrotic venom Necrotic · venom variant ×4 · HP ×1 · DMG ×4
effective HP ×4 · DMG ×16
Strikes the nearest enemy (≈300% of raw damage) and heals the tame for half the damage dealt — its only self-sustain. on-hit: necrotic poison
variant ×20 HP ×20 DMG ×320
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×1 · damage ×16.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Plaguevessel
shiny Bloated Spider
health focus
+Miasma venom Miasma · venom · apex variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A large roving dead-zone that drifts the battlefield on its own, ≈40% of raw damage per second to everything it crosses. on-hit: poison
+Thorn nature Thorn · nature variant ×3 · HP ×5 · DMG ×2
effective HP ×15 · DMG ×6
Raises a reflect wall: for several seconds, every hit the tame takes returns 50% of that damage straight back to the attacker (ignores armour).
variant ×12 HP ×60 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×5 · damage ×4.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Osseous
shiny Bone Walker
health focus
+Eclipse shadow Eclipse · shadow · apex variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Gathers every non-boss enemy within 6 tiles, fears them, then executes — the collapse hits harder the lower their health (up to ×2 the scaled hit). on-hit: +20% damage taken
+Diamond guardian Diamond · guardian · apex variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
variant ×10 HP ×40 DMG ×1
  • Multiplies its two variants per axis into a unique set: variant ×10 · health ×4 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Minokeros
shiny Bull
+Unhinged berserker Unhinged · berserker · apex variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
War detonation: the tame empowers itself, blasts a 6-tile supernova for ≈700% of raw damage, and floods the whole team with +30% damage.
+Mountain earth Mountain · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A wide, hard shove (~6 tiles, ≈175% of raw damage) that flings enemies far — the mountain’s heave.
variant ×15 HP ×45 DMG ×45
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Earthshaker
shiny Cave Mole
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Raging berserker Raging · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
A vulnerability that CLIMBS the more the team hits the target (+8% damage taken per hit, up to +80%) — the war-conductor’s focus mark. on-hit: +20% damage taken
variant ×15 HP ×45 DMG ×45
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Phoenixling
shiny Chicken
health focus
+Pyroclasm fire Pyroclasm · fire · apex variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
A 1.2-second-telegraphed meteor hits every nearby enemy for ≈700% of raw damage, then leaves a 6-tile crater that re-immolates anything inside for ≈25% of raw damage per second for 6 seconds. on-hit: heavy burn
+Judgment radiant Judgment · radiant · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Apex life-support: a mass heal that wards every ally against death (the next lethal hit revives them instead — once, on a cooldown), shields allies with 30% damage reduction, and smites every enemy for ≈400% of raw damage. on-hit: allies 30% damage reduction 6s
variant ×15 HP ×45 DMG ×30
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Cluck Knight
shiny Chicken Raider
damage focus
+Pyroclasm fire Pyroclasm · fire · apex variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
A 1.2-second-telegraphed meteor hits every nearby enemy for ≈700% of raw damage, then leaves a 6-tile crater that re-immolates anything inside for ≈25% of raw damage per second for 6 seconds. on-hit: heavy burn
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×60
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Behemoth
shiny Cow
health focus
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Diamond guardian Diamond · guardian · apex variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
variant ×6 HP ×72 DMG ×0.6
  • Multiplies its two variants per axis into a unique set: variant ×6 · health ×12 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Carapace King
shiny Crab
health focus
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Fortress guardian Fortress · guardian variant ×2 · HP ×6 · DMG ×0.1
effective HP ×12 · DMG ×0.2
Absorbent (the signature tank): a staying aura that reroutes 55–65% of every nearby ally’s incoming damage onto this guardian (softened by its own damage reduction), so the team can be glass. It self-shields, grants the party strong damage reduction, and revives once at 25% health if it would die (60-second cooldown).
variant ×6 HP ×108 DMG ×0.6
  • Multiplies its two variants per axis into a unique set: variant ×6 · health ×18 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Ravager
shiny Crawling Zombie
damage focus
+Unhinged berserker Unhinged · berserker · apex variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
War detonation: the tame empowers itself, blasts a 6-tile supernova for ≈700% of raw damage, and floods the whole team with +30% damage.
+Shroud shadow Shroud · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Blinding smoke: enemies inside are frightened and the team drops aggro (allies go briefly untargetable) — a disengage tool. on-hit: fear (can’t attack)
variant ×25 HP ×25 DMG ×75
  • Multiplies its two variants per axis into a unique set: variant ×25 · health ×1 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Nevermore
shiny Crazed Raven
+Shroud shadow Shroud · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Blinding smoke: enemies inside are frightened and the team drops aggro (allies go briefly untargetable) — a disengage tool. on-hit: fear (can’t attack)
+Charged storm Charged · storm variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
Chain lightning: arcs between up to five enemies (each within 6 tiles of the last); the first takes a full hit (≈350% of raw damage), each jump 20% weaker, and every enemy struck is marked +20% damage taken. on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×30
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Sanguine
shiny Crypt Bat
damage focus
+Abyssal shadow Abyssal · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A vulnerability-creep field: enemies inside stack +damage-taken the longer they’re hit (no fear) — softens a held position. on-hit: +20% damage taken
+Bloodthirst berserker Bloodthirst · berserker variant ×5 · HP ×1 · DMG ×8
effective HP ×5 · DMG ×40
Floods every ally within 5 tiles with a +30% damage rage.
variant ×25 HP ×25 DMG ×200
  • Multiplies its two variants per axis into a unique set: variant ×25 · health ×1 · damage ×8.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Bloodcount
shiny Crypt Vampire
damage focus
+Void shadow Void · shadow variant ×5 · HP ×1 · DMG ×4
effective HP ×5 · DMG ×20
A homing void shot that re-acquires the lowest-health enemy in range (undodgeable) for ≈350% of raw damage + crushing darkness — the assassin’s finisher. on-hit: crushing darkness
+Bloodthirst berserker Bloodthirst · berserker variant ×5 · HP ×1 · DMG ×8
effective HP ×5 · DMG ×40
Floods every ally within 5 tiles with a +30% damage rage.
variant ×25 HP ×25 DMG ×800
  • Multiplies its two variants per axis into a unique set: variant ×25 · health ×1 · damage ×32.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Prism Titan
shiny Crystal Golem
health focus
+Diamond guardian Diamond · guardian · apex variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
variant ×12 HP ×48 DMG ×1.2
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×4 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Desertspine
shiny Deep Sandstone Caveling
damage focus
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Solar fire Solar · fire variant ×5 · HP ×1 · DMG ×8
effective HP ×5 · DMG ×40
A sunspot: marks +20% damage taken on EVERY enemy in a zone (not just one) and chips them (≈175% of raw damage). on-hit: +20% damage taken
variant ×15 HP ×45 DMG ×120
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×8.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Glacierspine
shiny Deep Snowstone Caveling
health focus
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Blizzard frost Blizzard · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
Wraps the tame in a 5-tile storm for 7.5 seconds that follows it, chilling/freezing every enemy it passes twice a second. on-hit: freeze
variant ×12 HP ×72 DMG ×12
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×6 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Worldcore
shiny Deep Stone Caveling
health focus
+Singularity cosmic Singularity · cosmic variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
A sustained well that HOLDS enemies and grinds them (≈40% of raw damage per second) before a softer collapse — the long pin. on-hit: root
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
variant ×24 HP ×72 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×24 · health ×3 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Bogspine
shiny Deep Swampstone Caveling
damage focus
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Necrotic venom Necrotic · venom variant ×4 · HP ×1 · DMG ×4
effective HP ×4 · DMG ×16
Strikes the nearest enemy (≈300% of raw damage) and heals the tame for half the damage dealt — its only self-sustain. on-hit: necrotic poison
variant ×12 HP ×36 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×3 · damage ×4.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Sandwyrm
shiny Desert Crawler
health focus
+Mountain earth Mountain · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A wide, hard shove (~6 tiles, ≈175% of raw damage) that flings enemies far — the mountain’s heave.
+Plague venom Plague · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A contagion pool (≈40% of raw damage per second) that re-seeds a fresh pool on a victim’s death, cascading through a pack. on-hit: necrotic poison
variant ×12 HP ×36 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×3 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Heartwood
shiny Dryad Caveling
health focus
+Ancient nature Ancient · nature · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
World-Root: erupts a screen-wide bramble (~12 tiles) for 8 seconds that roots every enemy inside (no flight or dash) and dissolves them for ≈20% of raw damage per second. on-hit: pinned (grounded + slow)
+Bright radiant Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
variant ×9 HP ×81 DMG ×9
  • Multiplies its two variants per axis into a unique set: variant ×9 · health ×9 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Elderbark
shiny Dryad Sentinel
health focus
+Ancient nature Ancient · nature · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
World-Root: erupts a screen-wide bramble (~12 tiles) for 8 seconds that roots every enemy inside (no flight or dash) and dissolves them for ≈20% of raw damage per second. on-hit: pinned (grounded + slow)
+Diamond guardian Diamond · guardian · apex variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
variant ×6 HP ×72 DMG ×0.6
  • Multiplies its two variants per axis into a unique set: variant ×6 · health ×12 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Stormquack
shiny Duck
health focus
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
+Glacial frost Glacial · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
Flash-freezes every non-boss enemy within 6 tiles solid for 3 seconds (can’t move or act); bosses are heavily slowed for 2 seconds instead. on-hit: freeze
variant ×24 HP ×48 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×24 · health ×2 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Hexcrawler
shiny Enchanted Crawling Zombie
damage focus
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
+Raging berserker Raging · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
A vulnerability that CLIMBS the more the team hits the target (+8% damage taken per hit, up to +80%) — the war-conductor’s focus mark. on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×90
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Arcanorot
shiny Enchanted Zombie
damage focus
+Nova arcane Nova · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal shard-burst hitting every enemy within ~6 tiles (≈200% of raw damage) and crystallising them — widest area, lowest per-hit, no target cap. on-hit: crystallize (root)
+Void shadow Void · shadow variant ×5 · HP ×1 · DMG ×4
effective HP ×5 · DMG ×20
A homing void shot that re-acquires the lowest-health enemy in range (undodgeable) for ≈350% of raw damage + crushing darkness — the assassin’s finisher. on-hit: crushing darkness
variant ×30 HP ×30 DMG ×120
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×4.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Spellquiver
shiny Enchanted Zombie Archer
+Missile arcane Missile · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A dense homing salvo of five missiles (≈250% of raw damage each) + crystallize. on-hit: crystallize (root)
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×36 HP ×36 DMG ×36
  • Multiplies its two variants per axis into a unique set: variant ×36 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Coral Saint
shiny Fishian Healer
health focus
+Bright radiant Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
+Glacial frost Glacial · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
Flash-freezes every non-boss enemy within 6 tiles solid for 3 seconds (can’t move or act); bosses are heavily slowed for 2 seconds instead. on-hit: freeze
variant ×12 HP ×72 DMG ×12
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×6 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Harpoon Lord
shiny Fishian Hook Warrior
+Warlord berserker Warlord · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
variant ×15 HP ×45 DMG ×45
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Kraken
shiny Fishian Raider
health focus
+Celestial cosmic Celestial · cosmic · apex variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An apex finale: gather → polymorph → re-gather → a heavier collapse nuke (≈360% of raw damage) — the four-beat closer. on-hit: +20% damage taken
+Blizzard frost Blizzard · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
Wraps the tame in a 5-tile storm for 7.5 seconds that follows it, chilling/freezing every enemy it passes twice a second. on-hit: freeze
variant ×32 HP ×64 DMG ×32
  • Multiplies its two variants per axis into a unique set: variant ×32 · health ×2 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Tidecaller
shiny Fishian Shaman
+Celestial cosmic Celestial · cosmic · apex variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An apex finale: gather → polymorph → re-gather → a heavier collapse nuke (≈360% of raw damage) — the four-beat closer. on-hit: +20% damage taken
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×48 HP ×48 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×48 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Pyrelord
shiny Flameling Shooter
damage focus
+Pyroclasm fire Pyroclasm · fire · apex variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
A 1.2-second-telegraphed meteor hits every nearby enemy for ≈700% of raw damage, then leaves a 6-tile crater that re-immolates anything inside for ≈25% of raw damage per second for 6 seconds. on-hit: heavy burn
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×60
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Sylvan King
shiny Forest Spector
health focus
+Ancient nature Ancient · nature · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
World-Root: erupts a screen-wide bramble (~12 tiles) for 8 seconds that roots every enemy inside (no flight or dash) and dissolves them for ≈20% of raw damage per second. on-hit: pinned (grounded + slow)
+Shroud shadow Shroud · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Blinding smoke: enemies inside are frightened and the team drops aggro (allies go briefly untargetable) — a disengage tool. on-hit: fear (can’t attack)
variant ×15 HP ×45 DMG ×15
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Toad Sage
shiny Frog
health focus
+Primal nature Primal · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Roots the target AND marks it +20% damage taken, plus a chip (≈175% of raw damage) — pin-and-soften. on-hit: +20% damage taken
+Toxic venom Toxic · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
Rains three lingering pools across the area (each ~3 tiles, 4 seconds), each dealing ≈40% of raw damage per second and venom — saturates a zone instead of one spot. on-hit: venom
variant ×12 HP ×36 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×3 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Rimebeard
shiny Frozen Dwarf
health focus
+Permafrost frost Permafrost · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A fast-fuse brand: ~1 s later it detonates for ≈400% of raw damage and AoE-freezes the target and nearby enemies.
+Mountain earth Mountain · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A wide, hard shove (~6 tiles, ≈175% of raw damage) that flings enemies far — the mountain’s heave.
variant ×12 HP ×72 DMG ×12
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×6 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Absolute Zero
shiny Frozen Dwarf Raider
health focus
+Absolute frost Absolute · frost · apex variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
Freezes the whole area solid, then rains six icicles over ~2 seconds; each ~2-tile impact hits for ≈225% of raw damage and re-freezes the spot. on-hit: freeze
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×24 HP ×48 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×24 · health ×2 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Wraithcore
shiny Ghost Slime
+Eclipse shadow Eclipse · shadow · apex variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Gathers every non-boss enemy within 6 tiles, fears them, then executes — the collapse hits harder the lower their health (up to ×2 the scaled hit). on-hit: +20% damage taken
+Singularity cosmic Singularity · cosmic variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
A sustained well that HOLDS enemies and grinds them (≈40% of raw damage per second) before a softer collapse — the long pin. on-hit: root
variant ×40 HP ×40 DMG ×40
  • Multiplies its two variants per axis into a unique set: variant ×40 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Dreadweaver
shiny Giant Cave Spider
health focus
+Plague venom Plague · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A contagion pool (≈40% of raw damage per second) that re-seeds a fresh pool on a victim’s death, cascading through a pack. on-hit: necrotic poison
+Fortress guardian Fortress · guardian variant ×2 · HP ×6 · DMG ×0.1
effective HP ×12 · DMG ×0.2
Absorbent (the signature tank): a staying aura that reroutes 55–65% of every nearby ally’s incoming damage onto this guardian (softened by its own damage reduction), so the team can be glass. It self-shields, grants the party strong damage reduction, and revives once at 25% health if it would die (60-second cooldown).
variant ×8 HP ×48 DMG ×1.6
  • Multiplies its two variants per axis into a unique set: variant ×8 · health ×6 · damage ×0.2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Deathstalker
shiny Giant Scorpion
damage focus
+Miasma venom Miasma · venom · apex variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A large roving dead-zone that drifts the battlefield on its own, ≈40% of raw damage per second to everything it crosses. on-hit: poison
+Void shadow Void · shadow variant ×5 · HP ×1 · DMG ×4
effective HP ×5 · DMG ×20
A homing void shot that re-acquires the lowest-health enemy in range (undodgeable) for ≈350% of raw damage + crushing darkness — the assassin’s finisher. on-hit: crushing darkness
variant ×20 HP ×20 DMG ×160
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×1 · damage ×8.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Goldhand
shiny Goblin
damage focus
+Treasure lucky Treasure · lucky variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
+Unhinged berserker Unhinged · berserker · apex variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
War detonation: the tame empowers itself, blasts a 6-tile supernova for ≈700% of raw damage, and floods the whole team with +30% damage.
variant ×20 HP ×20 DMG ×60
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×1 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Mountainheart
shiny Granite Caveling
health focus
+Mountain earth Mountain · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A wide, hard shove (~6 tiles, ≈175% of raw damage) that flings enemies far — the mountain’s heave.
+Fortress guardian Fortress · guardian variant ×2 · HP ×6 · DMG ×0.1
effective HP ×12 · DMG ×0.2
Absorbent (the signature tank): a staying aura that reroutes 55–65% of every nearby ally’s incoming damage onto this guardian (softened by its own damage reduction), so the team can be glass. It self-shields, grants the party strong damage reduction, and revives once at 25% health if it would die (60-second cooldown).
variant ×6 HP ×108 DMG ×0.6
  • Multiplies its two variants per axis into a unique set: variant ×6 · health ×18 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Worldroot Titan
shiny Grizzly Bear
health focus
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Ancient nature Ancient · nature · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
World-Root: erupts a screen-wide bramble (~12 tiles) for 8 seconds that roots every enemy inside (no flight or dash) and dissolves them for ≈20% of raw damage per second. on-hit: pinned (grounded + slow)
variant ×9 HP ×81 DMG ×9
  • Multiplies its two variants per axis into a unique set: variant ×9 · health ×9 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Anubis
shiny Jackal
damage focus
+Void shadow Void · shadow variant ×5 · HP ×1 · DMG ×4
effective HP ×5 · DMG ×20
A homing void shot that re-acquires the lowest-health enemy in range (undodgeable) for ≈350% of raw damage + crushing darkness — the assassin’s finisher. on-hit: crushing darkness
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×120
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×4.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Acidstrider
shiny Legged Slime Thrower
damage focus
+Spit venom Spit · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A venom bolt (≈350% of raw damage) that leaves a small venom puddle where it lands (≈20% of raw damage per second). on-hit: venom
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×24 HP ×24 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×24 · health ×1 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Astralooze
shiny Mage Slime
+Celestial cosmic Celestial · cosmic · apex variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An apex finale: gather → polymorph → re-gather → a heavier collapse nuke (≈360% of raw damage) — the four-beat closer. on-hit: +20% damage taken
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
variant ×48 HP ×48 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×48 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Pantomime
shiny Mime
+Singularity cosmic Singularity · cosmic variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
A sustained well that HOLDS enemies and grinds them (≈40% of raw damage per second) before a softer collapse — the long pin. on-hit: root
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
variant ×48 HP ×48 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×48 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Pied Piper
shiny Mouse
+Cursed lucky Cursed · lucky · apex variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
+Shroud shadow Shroud · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Blinding smoke: enemies inside are frightened and the team drops aggro (allies go briefly untargetable) — a disengage tool. on-hit: fear (can’t attack)
variant ×20 HP ×20 DMG ×20
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Pharaoh
shiny Mummy
damage focus
+Void shadow Void · shadow variant ×5 · HP ×1 · DMG ×4
effective HP ×5 · DMG ×20
A homing void shot that re-acquires the lowest-health enemy in range (undodgeable) for ≈350% of raw damage + crushing darkness — the assassin’s finisher. on-hit: crushing darkness
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
variant ×30 HP ×30 DMG ×120
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×4.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Chronowrath
shiny Mummy Mage
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
+Singularity cosmic Singularity · cosmic variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
A sustained well that HOLDS enemies and grinds them (≈40% of raw damage per second) before a softer collapse — the long pin. on-hit: root
variant ×48 HP ×48 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×48 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Tomb Reaver
shiny Mummy Raider
damage focus
+Eclipse shadow Eclipse · shadow · apex variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Gathers every non-boss enemy within 6 tiles, fears them, then executes — the collapse hits harder the lower their health (up to ×2 the scaled hit). on-hit: +20% damage taken
+Bloodthirst berserker Bloodthirst · berserker variant ×5 · HP ×1 · DMG ×8
effective HP ×5 · DMG ×40
Floods every ally within 5 tiles with a +30% damage rage.
variant ×25 HP ×25 DMG ×200
  • Multiplies its two variants per axis into a unique set: variant ×25 · health ×1 · damage ×8.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Shadowdancer
shiny Ninja
damage focus
+Shroud shadow Shroud · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Blinding smoke: enemies inside are frightened and the team drops aggro (allies go briefly untargetable) — a disengage tool. on-hit: fear (can’t attack)
+Unhinged berserker Unhinged · berserker · apex variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
War detonation: the tame empowers itself, blasts a 6-tile supernova for ≈700% of raw damage, and floods the whole team with +30% damage.
variant ×25 HP ×25 DMG ×75
  • Multiplies its two variants per axis into a unique set: variant ×25 · health ×1 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Smoke Phantom
shiny Ninja Raider
+Shroud shadow Shroud · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Blinding smoke: enemies inside are frightened and the team drops aggro (allies go briefly untargetable) — a disengage tool. on-hit: fear (can’t attack)
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×30
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Blizzard Emperor
shiny Penguin
damage focus
+Blizzard frost Blizzard · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
Wraps the tame in a 5-tile storm for 7.5 seconds that follows it, chilling/freezing every enemy it passes twice a second. on-hit: freeze
+Lightning storm Lightning · storm variant ×6 · HP ×1 · DMG ×3
effective HP ×6 · DMG ×18
Forks between up to SEVEN enemies (≈350% of raw damage, −20% per jump) and dazes each — the wider arc. on-hit: −30% attack speed (dazed)
variant ×24 HP ×48 DMG ×72
  • Multiplies its two variants per axis into a unique set: variant ×24 · health ×2 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Gorehog
shiny Pig
damage focus
+Plague venom Plague · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A contagion pool (≈40% of raw damage per second) that re-seeds a fresh pool on a victim’s death, cascading through a pack. on-hit: necrotic poison
+Raging berserker Raging · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
A vulnerability that CLIMBS the more the team hits the target (+8% damage taken per hit, up to +80%) — the war-conductor’s focus mark. on-hit: +20% damage taken
variant ×20 HP ×20 DMG ×120
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×1 · damage ×6.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Dread Captain
shiny Pirate Raider
damage focus
+Treasure lucky Treasure · lucky variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
+Warlord berserker Warlord · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
variant ×20 HP ×20 DMG ×60
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×1 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Frostmonarch
shiny Polar Bear
health focus
+Absolute frost Absolute · frost · apex variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
Freezes the whole area solid, then rains six icicles over ~2 seconds; each ~2-tile impact hits for ≈225% of raw damage and re-freezes the spot. on-hit: freeze
+Diamond guardian Diamond · guardian · apex variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
variant ×8 HP ×64 DMG ×0.8
  • Multiplies its two variants per axis into a unique set: variant ×8 · health ×8 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Jackalope
shiny Rabbit
+Cursed lucky Cursed · lucky · apex variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×24 HP ×24 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×24 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Avalanche
shiny Ram
health focus
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Charged storm Charged · storm variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
Chain lightning: arcs between up to five enemies (each within 6 tiles of the last); the first takes a full hit (≈350% of raw damage), each jump 20% weaker, and every enemy struck is marked +20% damage taken. on-hit: +20% damage taken
variant ×18 HP ×54 DMG ×18
  • Multiplies its two variants per axis into a unique set: variant ×18 · health ×3 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Nightstalker
shiny Rogue Hunter Raider
damage focus
+Wraith shadow Wraith · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A contagion brand: on detonation (≈400% of raw damage) it jumps to the next enemy, hopping up to three times. on-hit: crushing darkness
+Bloodthirst berserker Bloodthirst · berserker variant ×5 · HP ×1 · DMG ×8
effective HP ×5 · DMG ×40
Floods every ally within 5 tiles with a +30% damage rage.
variant ×25 HP ×25 DMG ×200
  • Multiplies its two variants per axis into a unique set: variant ×25 · health ×1 · damage ×8.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Basan
shiny Rooster
damage focus
+Pyroclasm fire Pyroclasm · fire · apex variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
A 1.2-second-telegraphed meteor hits every nearby enemy for ≈700% of raw damage, then leaves a 6-tile crater that re-immolates anything inside for ≈25% of raw damage per second for 6 seconds. on-hit: heavy burn
+Unhinged berserker Unhinged · berserker · apex variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
War detonation: the tame empowers itself, blasts a 6-tile supernova for ≈700% of raw damage, and floods the whole team with +30% damage.
variant ×25 HP ×25 DMG ×150
  • Multiplies its two variants per axis into a unique set: variant ×25 · health ×1 · damage ×6.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Runesmasher
shiny Runebound Brute
+Unhinged berserker Unhinged · berserker · apex variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
War detonation: the tame empowers itself, blasts a 6-tile supernova for ≈700% of raw damage, and floods the whole team with +30% damage.
+Mountain earth Mountain · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A wide, hard shove (~6 tiles, ≈175% of raw damage) that flings enemies far — the mountain’s heave.
variant ×15 HP ×45 DMG ×45
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Runeseer
shiny Runebound Shaman
health focus
+Divine radiant Divine · radiant variant ×3 · HP ×6 · DMG ×1
effective HP ×18 · DMG ×3
Plants a sunwell (5 tiles) that follows the tame for 5 seconds, healing every ally inside 3% of its max health per second plus regrowth. on-hit: allies +1% max HP/s
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
variant ×18 HP ×108 DMG ×18
  • Multiplies its two variants per axis into a unique set: variant ×18 · health ×6 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Snarequake
shiny Runebound Trapper
health focus
+Quake earth Quake · earth variant ×3 · HP ×6 · DMG ×1
effective HP ×18 · DMG ×3
A longer, deeper fault — eight bursts, each ≈150% of raw damage, knocking enemies back along the crack. on-hit: mire (slow)
+Acid venom Acid · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A creeping acid spill that walks toward the nearest enemy, ≈40% of raw damage per second — it chases. on-hit: necrotic poison
variant ×12 HP ×72 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×6 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Simoom
shiny Sand Spirit
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
+Nova arcane Nova · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal shard-burst hitting every enemy within ~6 tiles (≈200% of raw damage) and crystallising them — widest area, lowest per-hit, no target cap. on-hit: crystallize (root)
variant ×36 HP ×36 DMG ×36
  • Multiplies its two variants per axis into a unique set: variant ×36 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Duneheart
shiny Sandstone Caveling
health focus
+Granite earth Granite · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A radial shove: ≈175% of raw damage and a knockback to every enemy within ~4 tiles.
+Ember fire Ember · fire variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
variant ×15 HP ×45 DMG ×30
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Emperor
shiny Scorpion
health focus
+Spit venom Spit · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A venom bolt (≈350% of raw damage) that leaves a small venom puddle where it lands (≈20% of raw damage per second). on-hit: venom
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
variant ×12 HP ×36 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×3 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Golden Fleece
shiny Sheep
health focus
+Bright radiant Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
+Aegis guardian Aegis · guardian variant ×2 · HP ×8 · DMG ×0.1
effective HP ×16 · DMG ×0.2
Absorbent (the signature tank): a staying aura that reroutes 55–65% of every nearby ally’s incoming damage onto this guardian (softened by its own damage reduction), so the team can be glass. It self-shields, grants the party strong damage reduction, and revives once at 25% health if it would die (60-second cooldown).
variant ×6 HP ×144 DMG ×0.6
  • Multiplies its two variants per axis into a unique set: variant ×6 · health ×24 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Marrowlord
shiny Skeleton
health focus
+Eclipse shadow Eclipse · shadow · apex variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Gathers every non-boss enemy within 6 tiles, fears them, then executes — the collapse hits harder the lower their health (up to ×2 the scaled hit). on-hit: +20% damage taken
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
variant ×15 HP ×45 DMG ×15
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Necrarch
shiny Skeleton Mage
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
+Abyssal shadow Abyssal · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A vulnerability-creep field: enemies inside stack +damage-taken the longer they’re hit (no fear) — softens a held position. on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×30
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Deepdelver
shiny Skeleton Miner
health focus
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Nova arcane Nova · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal shard-burst hitting every enemy within ~6 tiles (≈200% of raw damage) and crystallising them — widest area, lowest per-hit, no target cap. on-hit: crystallize (root)
variant ×18 HP ×54 DMG ×18
  • Multiplies its two variants per axis into a unique set: variant ×18 · health ×3 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Boneballista
shiny Skeleton Thrower
health focus
+Wraith shadow Wraith · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A contagion brand: on detonation (≈400% of raw damage) it jumps to the next enemy, hopping up to three times. on-hit: crushing darkness
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
variant ×15 HP ×45 DMG ×15
  • Multiplies its two variants per axis into a unique set: variant ×15 · health ×3 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Skitterfang
shiny Small Cave Spider
damage focus
+Toxic venom Toxic · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
Rains three lingering pools across the area (each ~3 tiles, 4 seconds), each dealing ≈40% of raw damage per second and venom — saturates a zone instead of one spot. on-hit: venom
+Charged storm Charged · storm variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
Chain lightning: arcs between up to five enemies (each within 6 tiles of the last); the first takes a full hit (≈350% of raw damage), each jump 20% weaker, and every enemy struck is marked +20% damage taken. on-hit: +20% damage taken
variant ×24 HP ×24 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×24 · health ×1 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Frostcore
shiny Snowstone Caveling
health focus
+Granite earth Granite · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A radial shove: ≈175% of raw damage and a knockback to every enemy within ~4 tiles.
+Glacial frost Glacial · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
Flash-freezes every non-boss enemy within 6 tiles solid for 3 seconds (can’t move or act); bosses are heavily slowed for 2 seconds instead. on-hit: freeze
variant ×12 HP ×72 DMG ×12
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×6 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Fenrir
shiny Snow Wolf
damage focus
+Absolute frost Absolute · frost · apex variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
Freezes the whole area solid, then rains six icicles over ~2 seconds; each ~2-tile impact hits for ≈225% of raw damage and re-freezes the spot. on-hit: freeze
+Unhinged berserker Unhinged · berserker · apex variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
War detonation: the tame empowers itself, blasts a 6-tile supernova for ≈700% of raw damage, and floods the whole team with +30% damage.
variant ×20 HP ×40 DMG ×60
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×2 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Webspinner
shiny Spider Critter
health focus
+Acid venom Acid · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A creeping acid spill that walks toward the nearest enemy, ≈40% of raw damage per second — it chases. on-hit: necrotic poison
+Quake earth Quake · earth variant ×3 · HP ×6 · DMG ×1
effective HP ×18 · DMG ×3
A longer, deeper fault — eight bursts, each ≈150% of raw damage, knocking enemies back along the crack. on-hit: mire (slow)
variant ×12 HP ×72 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×6 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Broodmother
shiny Spiderkin
health focus
+Miasma venom Miasma · venom · apex variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A large roving dead-zone that drifts the battlefield on its own, ≈40% of raw damage per second to everything it crosses. on-hit: poison
+Ancient nature Ancient · nature · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
World-Root: erupts a screen-wide bramble (~12 tiles) for 8 seconds that roots every enemy inside (no flight or dash) and dissolves them for ≈20% of raw damage per second. on-hit: pinned (grounded + slow)
variant ×12 HP ×36 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×3 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Venomarch
shiny Spiderkin Archer
damage focus
+Spit venom Spit · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A venom bolt (≈350% of raw damage) that leaves a small venom puddle where it lands (≈20% of raw damage per second). on-hit: venom
+Abyssal shadow Abyssal · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A vulnerability-creep field: enemies inside stack +damage-taken the longer they’re hit (no fear) — softens a held position. on-hit: +20% damage taken
variant ×20 HP ×20 DMG ×40
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×1 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Plagueweaver
shiny Spiderkin Mage
damage focus
+Miasma venom Miasma · venom · apex variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A large roving dead-zone that drifts the battlefield on its own, ≈40% of raw damage per second to everything it crosses. on-hit: poison
+Nova arcane Nova · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal shard-burst hitting every enemy within ~6 tiles (≈200% of raw damage) and crystallising them — widest area, lowest per-hit, no target cap. on-hit: crystallize (root)
variant ×24 HP ×24 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×24 · health ×1 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Chitin Lord
shiny Spiderkin Warrior
health focus
+Diamond guardian Diamond · guardian · apex variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
+Plague venom Plague · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A contagion pool (≈40% of raw damage per second) that re-seeds a fresh pool on a victim’s death, cascading through a pack. on-hit: necrotic poison
variant ×8 HP ×32 DMG ×1.6
  • Multiplies its two variants per axis into a unique set: variant ×8 · health ×4 · damage ×0.2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Soulflayer
shiny Spirit Ghoul
damage focus
+Eclipse shadow Eclipse · shadow · apex variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Gathers every non-boss enemy within 6 tiles, fears them, then executes — the collapse hits harder the lower their health (up to ×2 the scaled hit). on-hit: +20% damage taken
+Necrotic venom Necrotic · venom variant ×4 · HP ×1 · DMG ×4
effective HP ×4 · DMG ×16
Strikes the nearest enemy (≈300% of raw damage) and heals the tame for half the damage dealt — its only self-sustain. on-hit: necrotic poison
variant ×20 HP ×20 DMG ×80
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×1 · damage ×4.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Acornlord
shiny Squirrel
health focus
+Ancient nature Ancient · nature · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
World-Root: erupts a screen-wide bramble (~12 tiles) for 8 seconds that roots every enemy inside (no flight or dash) and dissolves them for ≈20% of raw damage per second. on-hit: pinned (grounded + slow)
+Charged storm Charged · storm variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
Chain lightning: arcs between up to five enemies (each within 6 tiles of the last); the first takes a full hit (≈350% of raw damage), each jump 20% weaker, and every enemy struck is marked +20% damage taken. on-hit: +20% damage taken
variant ×18 HP ×54 DMG ×18
  • Multiplies its two variants per axis into a unique set: variant ×18 · health ×3 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Boulderkin
shiny Stone Caveling
health focus
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Aegis guardian Aegis · guardian variant ×2 · HP ×8 · DMG ×0.1
effective HP ×16 · DMG ×0.2
Absorbent (the signature tank): a staying aura that reroutes 55–65% of every nearby ally’s incoming damage onto this guardian (softened by its own damage reduction), so the team can be glass. It self-shields, grants the party strong damage reduction, and revives once at 25% health if it would die (60-second cooldown).
variant ×6 HP ×144 DMG ×0.6
  • Multiplies its two variants per axis into a unique set: variant ×6 · health ×24 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Mirelurk
shiny Swamp Dweller
damage focus
+Plague venom Plague · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A contagion pool (≈40% of raw damage per second) that re-seeds a fresh pool on a victim’s death, cascading through a pack. on-hit: necrotic poison
+Void shadow Void · shadow variant ×5 · HP ×1 · DMG ×4
effective HP ×5 · DMG ×20
A homing void shot that re-acquires the lowest-health enemy in range (undodgeable) for ≈350% of raw damage + crushing darkness — the assassin’s finisher. on-hit: crushing darkness
variant ×20 HP ×20 DMG ×160
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×1 · damage ×8.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Spitsnipe
shiny Swamp Shooter
damage focus
+Spit venom Spit · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A venom bolt (≈350% of raw damage) that leaves a small venom puddle where it lands (≈20% of raw damage per second). on-hit: venom
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×24 HP ×24 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×24 · health ×1 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Drownmarrow
shiny Swamp Skeleton
health focus
+Celestial cosmic Celestial · cosmic · apex variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An apex finale: gather → polymorph → re-gather → a heavier collapse nuke (≈360% of raw damage) — the four-beat closer. on-hit: +20% damage taken
+Absolute frost Absolute · frost · apex variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
Freezes the whole area solid, then rains six icicles over ~2 seconds; each ~2-tile impact hits for ≈225% of raw damage and re-freezes the spot. on-hit: freeze
variant ×32 HP ×64 DMG ×32
  • Multiplies its two variants per axis into a unique set: variant ×32 · health ×2 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Primordius
shiny Swamp Slime
damage focus
+Necrotic venom Necrotic · venom variant ×4 · HP ×1 · DMG ×4
effective HP ×4 · DMG ×16
Strikes the nearest enemy (≈300% of raw damage) and heals the tame for half the damage dealt — its only self-sustain. on-hit: necrotic poison
+Primal nature Primal · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Roots the target AND marks it +20% damage taken, plus a chip (≈175% of raw damage) — pin-and-soften. on-hit: +20% damage taken
variant ×12 HP ×36 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×3 · damage ×4.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Mirecore
shiny Swampstone Caveling
health focus
+Granite earth Granite · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A radial shove: ≈175% of raw damage and a knockback to every enemy within ~4 tiles.
+Acid venom Acid · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A creeping acid spill that walks toward the nearest enemy, ≈40% of raw damage per second — it chases. on-hit: necrotic poison
variant ×12 HP ×36 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×3 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Bogrot
shiny Swamp Zombie
health focus
+Miasma venom Miasma · venom · apex variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A large roving dead-zone that drifts the battlefield on its own, ≈40% of raw damage per second to everything it crosses. on-hit: poison
+Primal nature Primal · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Roots the target AND marks it +20% damage taken, plus a chip (≈175% of raw damage) — pin-and-soften. on-hit: +20% damage taken
variant ×12 HP ×36 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×3 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Snarewright
shiny Trapper Zombie
health focus
+Quake earth Quake · earth variant ×3 · HP ×6 · DMG ×1
effective HP ×18 · DMG ×3
A longer, deeper fault — eight bursts, each ≈150% of raw damage, knocking enemies back along the crack. on-hit: mire (slow)
+Acid venom Acid · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A creeping acid spill that walks toward the nearest enemy, ≈40% of raw damage per second — it chases. on-hit: necrotic poison
variant ×12 HP ×72 DMG ×24
  • Multiplies its two variants per axis into a unique set: variant ×12 · health ×6 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Worldturtle
shiny Turtle
health focus
+Diamond guardian Diamond · guardian · apex variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
+Bright radiant Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
variant ×6 HP ×72 DMG ×0.6
  • Multiplies its two variants per axis into a unique set: variant ×6 · health ×12 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Nightlord
shiny Vampire
damage focus
+Abyssal shadow Abyssal · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A vulnerability-creep field: enemies inside stack +damage-taken the longer they’re hit (no fear) — softens a held position. on-hit: +20% damage taken
+Bloodthirst berserker Bloodthirst · berserker variant ×5 · HP ×1 · DMG ×8
effective HP ×5 · DMG ×40
Floods every ally within 5 tiles with a +30% damage rage.
variant ×25 HP ×25 DMG ×200
  • Multiplies its two variants per axis into a unique set: variant ×25 · health ×1 · damage ×8.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Crimson Reaver
shiny Vampire Raider
damage focus
+Bloodthirst berserker Bloodthirst · berserker variant ×5 · HP ×1 · DMG ×8
effective HP ×5 · DMG ×40
Floods every ally within 5 tiles with a +30% damage rage.
+Abyssal shadow Abyssal · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A vulnerability-creep field: enemies inside stack +damage-taken the longer they’re hit (no fear) — softens a held position. on-hit: +20% damage taken
variant ×25 HP ×25 DMG ×200
  • Multiplies its two variants per axis into a unique set: variant ×25 · health ×1 · damage ×8.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Voidlord
shiny Void Apprentice
+Eldritch arcane Eldritch · arcane · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
An apex brand: when it detonates it triggers a board-wide synchronized blast (≈600% of raw damage) across every enemy in range. on-hit: crystallize (root)
+Celestial cosmic Celestial · cosmic · apex variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An apex finale: gather → polymorph → re-gather → a heavier collapse nuke (≈360% of raw damage) — the four-beat closer. on-hit: +20% damage taken
variant ×48 HP ×48 DMG ×48
  • Multiplies its two variants per axis into a unique set: variant ×48 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Voidreaver
shiny Void Apprentice Raider
damage focus
+Nova arcane Nova · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal shard-burst hitting every enemy within ~6 tiles (≈200% of raw damage) and crystallising them — widest area, lowest per-hit, no target cap. on-hit: crystallize (root)
+Raging berserker Raging · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
A vulnerability that CLIMBS the more the team hits the target (+8% damage taken per hit, up to +80%) — the war-conductor’s focus mark. on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×90
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×3.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Diamantle
shiny Warrior Slime
health focus
+Bedrock earth Bedrock · earth · apex variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Drags every non-boss enemy within 6 tiles inward over ~0.8 s, then shatters the ground for ≈260% of raw damage (harder the lower their health) + a +20% damage-taken mark. Bosses are slowed instead of pulled. on-hit: root
+Aegis guardian Aegis · guardian variant ×2 · HP ×8 · DMG ×0.1
effective HP ×16 · DMG ×0.2
Absorbent (the signature tank): a staying aura that reroutes 55–65% of every nearby ally’s incoming damage onto this guardian (softened by its own damage reduction), so the team can be glass. It self-shields, grants the party strong damage reduction, and revives once at 25% health if it would die (60-second cooldown).
variant ×6 HP ×144 DMG ×0.6
  • Multiplies its two variants per axis into a unique set: variant ×6 · health ×24 · damage ×0.1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Eternal
shiny Zombie
damage focus
+Eclipse shadow Eclipse · shadow · apex variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
Gathers every non-boss enemy within 6 tiles, fears them, then executes — the collapse hits harder the lower their health (up to ×2 the scaled hit). on-hit: +20% damage taken
+Miasma venom Miasma · venom · apex variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A large roving dead-zone that drifts the battlefield on its own, ≈40% of raw damage per second to everything it crosses. on-hit: poison
variant ×20 HP ×20 DMG ×40
  • Multiplies its two variants per axis into a unique set: variant ×20 · health ×1 · damage ×2.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.
Deadeye
shiny Zombie Archer
+Wraith shadow Wraith · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A contagion brand: on detonation (≈400% of raw damage) it jumps to the next enemy, hopping up to three times. on-hit: crushing darkness
+Tempest storm Tempest · storm · apex variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
One cast summons a roaming storm-cell that drops eight sky-strikes over ~3 seconds; each blast hits for ≈225% of raw damage and stacks +20% damage taken — it keeps striking on its own and softens a held target fast. on-hit: +20% damage taken
variant ×30 HP ×30 DMG ×30
  • Multiplies its two variants per axis into a unique set: variant ×30 · health ×1 · damage ×1.
  • Runs both variants’ abilities on hit · tier souls & mastery only (no suite souls) · capped at Mythical.