Reference

Items & Mechanics

what every item does & why it exists

Necesse Infinite adds a tight kit of items, each pulling you a little further through the mod: from your first tranq dart to the altar that summons god-tier bosses. Here’s the whole inventory, grouped by what it’s for.

Taming gear

Everything you need to turn a wild mob into a companion.

Taming Gun

A long-range sniper that fires tranq darts to knock out hostiles. Right-click sets a focus-target your active companions will pile onto.

Get it: Craft: 6 copper bar + 4 iron bar + 8 log.

Tranq Darts (×13)

Deal no damage: their whole payload is Torpor. Higher tiers fill the knock-out meter faster for tougher prey.

Get it: Craft 10 at a time: a tier material + 1 Narcotic.

Narcotic

The shared sedative reagent for every dart.

Get it: Mill at a Grain Mill: 8 fruit → 4 (or +1 cave spider gland → 8).

Kibble (×7)

The capture gate. You must hold a kibble of the mob’s tier or higher when Torpor caps. A kibble tames its own tier or anything lower.

Get it: Craft at the Kibble Machine from a boss Poison key + fruit + raw meat.

Boss Poisons (×6)

A permanent recipe key that unlocks one kibble tier. Never dropped on death, so it can’t be lost.

Get it: Granted when you help kill the matching progression boss; re-buyable from the Elder (1/day) as a lost-key safety net.

Kibble Machine

The crafting station that turns a poison + fruit + raw meat into tiered kibble.

Get it: Craft: 20 log + 8 iron bar + 6 leather.

Companion management

Your tames live in per-player storage: never lost, never orphaned.

Soul Pouch

The hub. Activate / Recall / Revive / charm your tames (up to 5 deployed) and browse your Soul Ledger. Any pouch opens the same per-player state.

Get it: Granted at character creation; craft: 10 leather; auto-granted on first capture.

Soul Ball

A trade/export token holding one companion’s full state: including tier and mastery. Use it to import the companion into your pouch; it can’t deploy on its own.

Get it: Release an inactive companion from the Soul Pouch.

Unique Charm

A per-species relic (rolled each season) that turns one companion into a build: per-mob-budgeted HP / damage / DR / dodge / crit / cooldown, a granted variant, and 3–8 themed effects (lifesteal, reflect, screen-wide CC, on-kill bursts, signature casts…). Legendaries can roll an apex 7th variant, a forced god-tier multiplier, or a two-group FUSION. Consumed on equip; always returned safely on unequip, recall, release or death.

Get it: Drops 1/2500 (unique) from its species; 1 in 10 of those upgrades to legendary (~1/25,000).

Infinite Guide

An in-game browser of every tameable creature, charm, variant and shiny: the same data as this site.

Get it: Granted at character creation; craft: 1 log.

The two altars

Two very different stations players often confuse.

Sacrificial Altar

The natural tier-up path. Sacrifice one stored tame to raise another of the same element: equal tier raises it one step, a higher sacrifice jumps it straight up: capped at God. Uniques need one sacrifice per element.

Get it: Craft: 6 copper bar + 6 leather + 2 sapphire.

Infinite Altar / Altar of Souls

The endgame boss workbench. Spend ledger souls and trophy keys to summon the Group, Zodiac, Nightmare and final bosses: they spawn right beside the placed altar, which becomes your arena.

Get it: Craft (held item + placeable block): 8 glacial bar + 6 tungsten bar. Unlocked by the Reaper.

Boss gear

Beating bosses doesn’t just rank you up: it arms you.

Boss weapons (×32)

Every weapon-dropping boss yields one weapon per kill, scaled to a rolled tier, and 1 in 25 is the boss’s themed unique variant, whose hits inflict a signature on-hit curse. Uniques are upgradable gear that climbs further at the upgrade station.

Get it: Drops from the 11 weapon-dropping bosses (replacing their vanilla weapon); also available as incursion rewards. Browse them in the Infinite Dex.

Class armor helmets

Each of the 13 region armor sets now has four class helmets: Helm (melee), Hood (ranged), Hat (magic), Crown (summon), all over one shared chest + boots. The helmet you wear picks your class and boosts matching-class weapons.

Get it: The helmet slot of a set drop is rolled as one of the four classes.

Summoning & souls

The self-funding engine of the endgame.

Ragnarök Summoner

Spend a God Soul to call that exact variant’s boss at Ragnarök (34×); it drops a Ragnarök Soul.

Get it: Craft: 8 quartz + 8 gold bar + 2 amethyst. Unlocked by the Ancient Vulture.

Titan Summoner

Spend a Ragnarök Soul to call the boss at Titan (55×); it drops a Titan Soul: your first tame tier-up.

Get it: Craft: 6 tungsten bar + 8 quartz. Unlocked by the Pirate Captain.

Challenge Summoner

Spend a Challenge Token to call the next boss your rank needs: tame-immune, solo-only. Clearing it ranks you up.

Get it: Craft: 12 iron bar + 4 leather + 2 gold bar.

Infinite Boss Summons (×13)

A reusable, never-consumed version of each vanilla boss-summon item (Mysterious Portal, Ancient Statue, Royal Egg, … and Sage & Grit’s Dragon Souls). Works exactly like the vanilla summon (same short cooldown between casts) but is never used up. UNIQUE rarity, kept on death.

Get it: Craft 10:1 at a Workstation from the matching vanilla summon (10× → 1 infinite): the 10× ingredient is the gate. Filed in the "Infinite Boss Summons" crafting row alongside the mod summoners and altars.

Mastery Soul

A per-species upgrade: per level +100% HP, +50% damage, +5% defense (speed untouched), to level 50: ×51 HP / ×26 damage / ×3.5 defense at the cap. Extract it from your pouch to a tradeable item.

Get it: Drops 1/500 from any tameable wild kill.

How boss-weapon drops work

32 unique weapons across 11 bosses, plus a tier-scaled vanilla version of each. The full catalogue lives in the Infinite Dex; here’s the model.

  • One weapon drops per progression-boss kill, and it replaces that boss’s vanilla weapon, so the scaled or unique drop is the only one.
  • Its tier is rolled fresh over Basic–God (not the kill’s tier), so a low roll off a late boss is possible and a God-tier weapon is the rare top end.
  • A 1-in-25 roll makes it the boss’s themed unique instead of a tier-scaled vanilla weapon: same rolled tier, plus a permanent on-hit curse.
  • Uniques are standard upgradable gear: like vanilla weapons (and the region armor sets) they climb further at the upgrade station; the rolled tier just seeds their starting upgrade tier.
  • Boss weapons and the region armor sets are also available as incursion rewards, not only from boss kills.
  • While you wield a boss-forged weapon its curse rides every hit (melee, ranged, magic, even summon) so the effect is class-agnostic.
1 / 25 is unique upgradable at the upgrade station lifesteal heals 8% tier rolled Basic–God

Tranq darts

Thirteen tiers, following the vanilla axe/pickaxe ore ladder. Darts deal no damage: their payload is Torpor, the knock-out meter. Since Torpor scales with a mob’s max HP and a single dart fills at most 34% of it, tougher prey needs a heavier dart (and always at least ~3 hits). Each batch crafts 10 and also costs 1 Narcotic.

DartTorpor / hitMaterial (per 10)
Copper21 copper bar + 1 narcotic
Iron101 iron bar + 1 narcotic
Gold201 gold bar + 1 narcotic
Frost402 frost shard + 1 narcotic
Demonic801 demonic bar + 1 narcotic
Runic1002 runestone + 1 narcotic
Ivy1501 ivy bar + 1 narcotic
Quartz2502 quartz + 1 narcotic
Tungsten5001 tungsten bar + 1 narcotic
Glacial6001 glacial bar + 1 narcotic
Dryad7002 amber + 1 dryad log + 1 narcotic
Mycelium8001 mycelium bar + 1 narcotic
Ancient Fossil10001 ancient fossil bar + 1 narcotic

Kibble & poison

Kibble is the capture gate: you must hold one of the mob’s tier or higher when Torpor caps. Each tier above Basic is unlocked by a poison dropped by a progression boss, so your taming ceiling rises exactly in step with your bossing. All kibble is crafted at the Kibble Machine from its poison key + 2 fruit + 2 raw meat.

TierKibbleUnlocked byPoison key
Basic Basic Kibble (free from the start) none
Predator Predator Kibble Evil’s Protector Predator Poison
Alpha Alpha Kibble Queen Spider Spider Poison
Apex Apex Kibble Void Wizard Void Poison
Primordial Primordial Kibble Runebound Chieftain Chieftain Poison
Demigod Demigod Kibble Swamp Guardian Swamp Poison
God God Kibble Ancient Vulture Ancient Poison
A kibble tames its own tier or anything lower, and the game spends your lowest qualifying one first, so a single God Kibble can capture anything, but you’d rather not waste it.

Basic Kibble is free: it carries no poison, so it’s hand-crafted in your inventory (any fruit + any raw meat), not on the machine. The Kibble Machine processes the six poison-keyed tiers above it.

Reward potions

Six utility potions, each sold by the Elder once you’ve felled its gating boss (per-character and fully retroactive: beat the boss and it appears in the shop). Reviving a fallen tame uses the vanilla Revival Potion.

PotionEffectUnlocked by
Identify PotionReveals a mob’s hidden info.Swamp Guardian
Flash PotionA burst of movement.Ancient Vulture
Combat PotionA strong offensive buff.Pirate Captain
Phasing PotionWalk through walls for a while.Reaper
Defense PotionHeavy damage reduction + defense.Cryo Queen
Stink Flask X2Doubles nearby mob spawns & cap, spawns in any light, and drags every nearby hostile at you (5 min).Pest Warden

Looking for the 13 region-linked armor sets? They’re in the Infinite Dex.

Infinite Health Potions

Seven tier-scaled healing tonics: one per wild tier. Each grants a 30-second regeneration buff that restores a fixed percent of max HP per second, so it heals a small critter and a god-tier war-beast proportionally. A wild kill drops the potion of its own tier at 1 in 20 (player-side kills only; only the seven wild tiers have one). Like the other healing potions, drinking one also heals your active tames: each off its own max HP.

TierHeal / secondOver 30s
Basic0.25%7.5%
Predator0.5%15%
Alpha0.75%22.5%
Apex1.25%37.5%
Primordial2%60%
Demigod3.25%97.5%
God5.25%157.5%

Coloured loot beams

Every mod drop that shows a light beam is colour-coded by type, so you can tell what dropped from across the screen (vanilla draws one purple beam for everything). Untagged / vanilla pickups keep the purple beam.

Grey · Regional / vanilla armor Blue · Unique armor set piece Grey · Regional / vanilla weapon Orange · Unique boss weapon Pink · Infinite health potion Yellow · Unique charm Red · Legendary charm