Reference

Infinite Dex

101 species · 101 legendary

Every tameable species has a unique and a legendary charm, re-rolled each season. A charm turns one companion into a build: HP / damage / DR / dodge / crit / cooldown, a granted variant, and a few themed effects — all multiplying on top of the tame’s tier and variant.

Per-mob power budget. Charms target the same post-charm power regardless of the base mob, so a 10-HP frog and a 1500-HP golem end up comparably strong — the weak mob simply gets bigger multipliers (the equaliser). A legendary builds on its unique (never weaker, never missing a piece) at roughly 2–5× its power; a low-roll unique grants a bigger legendary jump.

Badges flag the rare capstones (everything else is a line item): a forced variant / health / damage multiplier (a guaranteed-max roll on that axis), a two-group fusion (a Group-God including the mob’s theme), or a same-group variant-god. Drops: 1/2,500 unique, ~1/25,000 legendary.

Duck
Tempest theme
Crowd Control
Charged Duck Unique
+Spark Spark · storm variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
  • Gains Spark Storm variant.
  • 40x max HP.
  • 80% reduced ability cooldown.
  • 50x damage.
  • Periodically roots EVERY enemy on screen.
  • Aura that slows and chills nearby enemies.
  • Unleashes Spirit Tornado Field.
Galewind Tempestarii Legendary
+Spark Spark · storm variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
  • Gains Spark Storm variant.
  • 100x max HP.
  • 80% reduced ability cooldown.
  • 100x damage.
  • Attacks have a chance to echo for bonus scaled damage.
  • Periodically roots EVERY enemy on screen.
  • Aura that slows and chills nearby enemies.
  • Unleashes Spirit Tornado Field.
  • Fires Web Chain.
Mouse
Fortune theme
Crowd Control
Fortune Mouse Unique
+Loot Loot · lucky variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
  • Gains Loot Lucky variant.
  • 40x max HP.
  • 80% reduced ability cooldown.
  • 50x damage.
  • Summons Clone.
  • Aura that slows and chills nearby enemies.
  • On a cooldown, fears nearby enemies for 2s.
Wildcard, Fated Mouse Legendary
+Loot Loot · lucky variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
  • Gains Loot Lucky variant.
  • 75x max HP.
  • 80% reduced ability cooldown.
  • 100x damage.
  • Attacks have a chance to echo for bonus scaled damage.
  • Summons Clone.
  • Aura that slows and chills nearby enemies.
  • On a cooldown, fears nearby enemies for 4s.
  • Fires Champion Wave.
Rabbit
Stone theme
Jack-of-all
Granite Rabbit Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 100x damage.
  • 80% reduced ability cooldown.
  • 10x max HP.
  • 60% damage reduction.
  • Unleashes Quake Wave.
  • Heals for 8% of damage dealt.
  • Attacks deal up to +100% damage to wounded foes.
Rabbit Geomancer Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 100x damage.
  • 80% reduced ability cooldown.
  • 25x max HP.
  • 70% damage reduction.
  • +15% movement speed.
  • Attacks have a chance to echo for bonus scaled damage.
  • Unleashes Quake Wave.
  • Heals for 15% of damage dealt.
  • Attacks deal up to +100% damage to wounded foes.
  • Fires Swamp Boulder Toss.
Squirrel
Verdant theme
DPS
Ancient Squirrel Charm Unique
+Wild Wild · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
  • Gains Wild Nature variant.
  • 100x damage.
  • +95% crit chance, crits deal 11x damage.
  • 15x max HP.
  • Attacks deal up to +100% damage to wounded foes.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Fires Cannonball Explosion.
Treant, Thornbound Squirrel Legendary
FORCE DMG ×100
+Wild Wild · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
  • Forces damage multiplier to 100x.
  • Gains Wild Nature variant.
  • Always crits, crits deal 11x damage.
  • 30x max HP.
  • +15% movement speed.
  • Attacks have a chance to echo for bonus scaled damage.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Attacks deal up to +100% damage to wounded foes.
  • Fires Cannonball Explosion.
  • Fires Vulture's Burst Shatter.
Frog
Verdant theme
Crowd Control
Verdant Frog Unique
+Wild Wild · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
  • Gains Wild Nature variant.
  • 40x max HP.
  • 80% reduced ability cooldown.
  • 40x damage.
  • Periodically roots EVERY enemy on screen.
  • On a cooldown, fears nearby enemies for 2s.
  • Unleashes Web Prison Trap.
The Wildlord Legendary
+Wild Wild · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
  • Gains Wild Nature variant.
  • 75x max HP.
  • 80% reduced ability cooldown.
  • 100x damage.
  • Periodically roots EVERY enemy on screen.
  • On a cooldown, fears nearby enemies for 4s.
  • Unleashes Web Prison Trap.
  • On hit: Stun Amp.
Spider Critter
Plague theme
DPS
Mark of the Septic Critter Unique
FORCE variant ×40
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Forces variant multiplier to 40x.
  • Gains Tainted Venom variant.
  • 80% reduced ability cooldown.
  • Attacks ignore 50% of enemy armor.
  • Attacks deal up to +100% damage to wounded foes.
  • Fires Venom Shower.
Venomous Plaguelord Legendary
FORCE variant ×75
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Forces variant multiplier to 75x.
  • Gains Tainted Venom variant.
  • 80% reduced ability cooldown.
  • Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
  • Attacks deal up to +100% damage to wounded foes.
  • Attacks ignore 90% of enemy armor.
  • Fires Venom Shower.
  • On hit: Widow Poison On-Hit.
Turtle
Aegis theme
Crowd Control
Bulwark Turtle Unique
+Warden Warden · guardian variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
  • Gains Warden Guardian variant.
  • 40x max HP.
  • 80% reduced ability cooldown.
  • 40x damage.
  • Periodically roots EVERY enemy on screen.
  • Aura that slows and chills nearby enemies.
  • Fires Shield Boomerang.
Turtle Sentinel Prime Legendary
+Warden Warden · guardian variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
  • Gains Warden Guardian variant.
  • 75x max HP.
  • 80% reduced ability cooldown.
  • 100x damage.
  • Periodically roots EVERY enemy on screen.
  • Aura that slows and chills nearby enemies.
  • Fires Shield Boomerang.
  • Unleashes Web Trap.
Crab
Stone theme
Utility / Specialist
Tectonic Crab Charm Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 50x max HP.
  • 100x damage.
  • +15% movement speed.
  • Fires Gauntlet Punch.
  • Auto-harvests nearby crops and chops nearby trees on sight.
  • Actively seeks out and mines nearby ore veins, and magnetizes dropped loot to you.
The Atlas Legendary
VARIANT-GOD
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains the Earth Variant-God: every Earth ability in rotation.
  • 100x max HP.
  • 100x damage.
  • +30% movement speed.
  • Fires Gauntlet Punch.
  • Fires Quake Pillars.
  • Actively seeks out and mines nearby ore veins, and magnetizes dropped loot to you.
  • Auto-harvests nearby crops and chops nearby trees on sight.
Scorpion
Plague theme
Crowd Control
Plague Scorpion Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 40x max HP.
  • 80% reduced ability cooldown.
  • 40x damage.
  • Periodically roots EVERY enemy on screen.
  • On a cooldown, fears nearby enemies for 2s.
  • Fires Web Prison.
The Wyrm Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 75x max HP.
  • 80% reduced ability cooldown.
  • 100x damage.
  • +15% movement speed.
  • Periodically roots EVERY enemy on screen.
  • On a cooldown, fears nearby enemies for 4s.
  • Fires Web Prison.
  • Unleashes Acid Pool.
Penguin
Glacial theme
Team Support
Polar Penguin Charm Unique
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • 10x max HP.
  • 80% reduced ability cooldown.
  • 15x damage.
  • 65% damage reduction.
  • Fires Cryo Quake Spiral.
  • Nearby allies take 15% less damage.
  • Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
Glacelord, Hoarfrost Penguin Legendary
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • 15x max HP.
  • 80% reduced ability cooldown.
  • 30x damage.
  • 70% damage reduction.
  • Fires Cryo Quake Spiral.
  • Nearby allies take 30% less damage.
  • Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
  • On hit: Frostburn Lance.
Chicken
Reaper theme
Crowd Control
Grim Chicken Charm Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 25x max HP.
  • 80% reduced ability cooldown.
  • 25x damage.
  • Aura that slows and chills nearby enemies.
  • On a cooldown, fears nearby enemies for 2s.
  • Unleashes Bone Spike Trail.
The Hollow Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 40x max HP.
  • 80% reduced ability cooldown.
  • 40x damage.
  • +15% movement speed.
  • Attacks have a chance to echo for bonus scaled damage.
  • Aura that slows and chills nearby enemies.
  • On a cooldown, fears nearby enemies for 4s.
  • Unleashes Bone Spike Trail.
  • Fires Scythe Spin.
Sheep
Radiant theme
Team Support
Solar Sheep Unique
+Bright Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
  • Gains Bright Radiant variant.
  • 10x max HP.
  • 80% reduced ability cooldown.
  • 15x damage.
  • 60% damage reduction.
  • Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
  • Nearby allies take 15% less damage.
  • Fires Starlight Veil.
Solarch, Blessed Sheep Legendary
+Bright Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
  • Gains Bright Radiant variant.
  • 15x max HP.
  • 80% reduced ability cooldown.
  • 30x damage.
  • 70% damage reduction.
  • Attacks have a chance to echo for bonus scaled damage.
  • Nearby allies take 30% less damage.
  • Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
  • Fires Moonlight Piercing Javelin.
  • Fires Starlight Veil.
Cow
Stone theme
Bruiser / Tank
Tectonic Cow Charm Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 15x max HP.
  • 85% damage reduction.
  • +700% damage.
  • Reflects 25% of damage taken back to the attacker.
  • Regenerates 2% of max HP every second.
  • Unleashes Earth Spike Trail.
Cow Gigant Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 40x max HP.
  • 85% damage reduction.
  • +900% damage.
  • Attacks have a chance to echo for bonus scaled damage.
  • Regenerates 5% of max HP every second.
  • Reflects 50% of damage taken back to the attacker.
  • Unleashes Earth Spike Trail.
  • Dashes with Earthshock Dash.
Pig
Plague theme
Team Support
Plague Pig Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 10x max HP.
  • 80% reduced ability cooldown.
  • +900% damage.
  • 60% damage reduction.
  • Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
  • Heals nearby allies for 1% max HP/sec.
  • Unleashes Cave Spider Acid Spit.
Venomous Plaguelord Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 15x max HP.
  • 80% reduced ability cooldown.
  • 25x damage.
  • 65% damage reduction.
  • Attacks have a chance to echo for bonus scaled damage.
  • Heals nearby allies for 3% max HP/sec.
  • Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
  • Unleashes Cave Spider Acid Spit.
  • Fires Venom Shower.
Goblin
Umbral theme
Jack-of-all
Eclipsing Goblin Charm Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 20x damage.
  • 5x max HP.
  • +25% crit chance, crits deal 11x damage.
  • 50% damage reduction.
  • Fires Shadow Beam.
  • Attacks ignore 50% of enemy armor.
  • Heals for 8% of damage dealt.
Shadowed Erebus Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 40x damage.
  • 8x max HP.
  • +40% crit chance, crits deal 11x damage.
  • 55% damage reduction.
  • +15% movement speed.
  • Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
  • Fires Shadow Beam.
  • Heals for 15% of damage dealt.
  • Attacks ignore 90% of enemy armor.
  • Fires Void Wizard Missile.
Rooster
Reaper theme
Utility / Specialist
Spectral Rooster Charm Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 20x max HP.
  • 40x damage.
  • +15% movement speed.
  • Unleashes Necrotic Soul Skull Push.
  • +50% damage and DR during its element.
  • Actively seeks out and mines nearby ore veins, and magnetizes dropped loot to you.
Spectral Apex Legendary
VARIANT-GOD
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains the Shadow Variant-God: every Shadow ability in rotation.
  • 40x max HP.
  • 100x damage.
  • +25% movement speed.
  • Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
  • Unleashes Necrotic Soul Skull Push.
  • Summons Spirit Swarm.
  • +50% damage and DR during its element.
  • Actively seeks out and mines nearby ore veins, and magnetizes dropped loot to you.
Zombie Archer
Umbral theme
DPS
Umbral Archer Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 40x damage.
  • 80% reduced ability cooldown.
  • 8x max HP.
  • Attacks deal up to +100% damage to wounded foes.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Fires Delayed Void Wizard Missile.
Umbral Apex Legendary
FUSION Blight
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Fusion: Blight (Shadow + Venom).
  • 75x damage.
  • 80% reduced ability cooldown.
  • 10x max HP.
  • +15% movement speed.
  • Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Attacks deal up to +100% damage to wounded foes.
  • Fires Delayed Void Wizard Missile.
  • Fires Cursed Crone Skull Barrage.
Vampire
Radiant theme
Bruiser / Tank
Radiant Vampire Unique
FORCE variant ×8
+Bright Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
  • Forces variant multiplier to 8x.
  • Gains Bright Radiant variant.
  • 85% damage reduction.
  • On a cooldown, fears nearby enemies for 2s.
  • Aura that slows and chills nearby enemies.
  • Fires Ninja Star Ricochet.
Solarch, Hallowed Vampire Legendary
FORCE variant ×15
+Bright Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
  • Forces variant multiplier to 15x.
  • Gains Bright Radiant variant.
  • 85% damage reduction.
  • Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
  • On a cooldown, fears nearby enemies for 4s.
  • Aura that slows and chills nearby enemies.
  • Fires Ninja Star Ricochet.
  • Fires Moonlight Piercing Javelin.
Ram
Stone theme
DPS
Tectonic Ram Charm Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 15x damage.
  • 80% reduced ability cooldown.
  • 5x max HP.
  • Attacks deal up to +100% damage to wounded foes.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Fires Swamp Boulder Toss.
The Atlas Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 50x damage.
  • 80% reduced ability cooldown.
  • 10x max HP.
  • Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Attacks deal up to +100% damage to wounded foes.
  • Fires Swamp Boulder Toss.
  • Fires Earth Spikes.
Bull
Feral theme
Utility / Specialist
Bloodlust Bull Charm Unique
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains Angry Berserker variant.
  • 15x max HP.
  • 20x damage.
  • Summons Jail Prison.
  • Auto-harvests nearby crops and chops nearby trees on sight.
  • +50% damage and DR during its element.
Warchief, Feral Bull Legendary
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains Angry Berserker variant.
  • 25x max HP.
  • 50x damage.
  • +20% movement speed.
  • Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
  • Summons Jail Prison.
  • Auto-harvests nearby crops and chops nearby trees on sight.
  • +50% damage and DR during its element.
  • Fires Swamp Razor Barrage.
Crawling Zombie
Feral theme
Crowd Control
Raging Zombie Charm Unique
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains Angry Berserker variant.
  • 15x max HP.
  • 80% reduced ability cooldown.
  • +700% damage.
  • Summons Jail Prison.
  • On a cooldown, fears nearby enemies for 2s.
  • Aura that slows and chills nearby enemies.
Zombie Warchief Legendary
VARIANT-GOD
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains the Berserker Variant-God: every Berserker ability in rotation.
  • 25x max HP.
  • 80% reduced ability cooldown.
  • 20x damage.
  • Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
  • Summons Jail Prison.
  • Aura that slows and chills nearby enemies.
  • On a cooldown, fears nearby enemies for 4s.
  • Dashes with Charge Dash.
Zombie
Umbral theme
DPS
Umbral Zombie Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 15x damage.
  • 80% reduced ability cooldown.
  • 5x max HP.
  • Attacks deal up to +100% damage to wounded foes.
  • Heals for 8% of damage dealt.
  • Fires Delayed Void Wizard Missile.
The Nightterror Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 40x damage.
  • 80% reduced ability cooldown.
  • 8x max HP.
  • Heals for 15% of damage dealt.
  • Attacks deal up to +100% damage to wounded foes.
  • Fires Delayed Void Wizard Missile.
  • Fires Void Wizard Wave.
Cave Mole
Stone theme
Bruiser / Tank
Mark of the Stoneborn Mole Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 25x max HP.
  • 60% dodge chance.
  • +400% damage.
  • Periodically roots EVERY enemy on screen.
  • Regenerates 2% of max HP every second.
  • Unleashes Earth Spike Trail.
The Atlas Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 50x max HP.
  • 60% dodge chance.
  • +700% damage.
  • Periodically roots EVERY enemy on screen.
  • Regenerates 5% of max HP every second.
  • Unleashes Earth Spike Trail.
  • Summons Rocket Punch.
Frozen Dwarf
Glacial theme
Bruiser / Tank
Glacial Dwarf Charm Unique
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • 10x max HP.
  • 60% dodge chance.
  • +400% damage.
  • Taunts enemies and shields itself, protecting allies.
  • Aura that slows and chills nearby enemies.
  • On hit: Frost Freeze On-Hit.
Rime Rimewraith Legendary
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • 40x max HP.
  • 60% dodge chance.
  • +700% damage.
  • Unleashes Cryo Storm AOE.
  • Aura that slows and chills nearby enemies.
  • Taunts enemies and shields itself, protecting allies.
  • On hit: Frost Freeze On-Hit.
Trapper Zombie
Stone theme
Crowd Control
Mountain Zombie Charm Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 8x max HP.
  • 80% reduced ability cooldown.
  • +400% damage.
  • Fires Quake Pillars.
  • Aura that slows and chills nearby enemies.
  • On a cooldown, fears nearby enemies for 2s.
Tectonic Geomancer Legendary
FORCE variant ×10
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Forces variant multiplier to 10x.
  • Gains Stone Earth variant.
  • 80% reduced ability cooldown.
  • Fires Quake Pillars.
  • On a cooldown, fears nearby enemies for 4s.
  • Aura that slows and chills nearby enemies.
  • Dashes with Earthshock Dash.
Enchanted Zombie Archer
Arcane theme
DPS
Spellbound Archer Charm Unique
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • +700% damage.
  • 80% reduced ability cooldown.
  • 3x max HP.
  • Fires Smite Beam.
  • Heals for 8% of damage dealt.
  • 25% of damage dealt splashes as arcane damage to nearby foes.
Archer Spellweaver Legendary
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • 25x damage.
  • 80% reduced ability cooldown.
  • 5x max HP.
  • Fires Crystal Laser Spiral.
  • Fires Smite Beam.
  • 50% of damage dealt splashes as arcane damage to nearby foes.
  • Heals for 15% of damage dealt.
Void Apprentice
Arcane theme
DPS
Mark of the Eldritch Apprentice Unique
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • +700% damage.
  • 3x max HP.
  • +25% crit chance, crits deal 11x damage.
  • Fires Scepter Homing Salvo.
  • Heals for 8% of damage dealt.
  • Attacks deal up to +100% damage to wounded foes.
Runebound Spellweaver Legendary
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • 15x damage.
  • 5x max HP.
  • +45% crit chance, crits deal 11x damage.
  • Fires Scepter Homing Salvo.
  • Heals for 15% of damage dealt.
  • Attacks deal up to +100% damage to wounded foes.
  • Fires Spirit Beam AoE Explosion.
Chicken Raider
Ember theme
Bruiser / Tank
Cinder Raider Unique
+Ember Ember · fire variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
  • Gains Ember Fire variant.
  • 5x max HP.
  • 85% damage reduction.
  • +400% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Taunts enemies and shields itself, protecting allies.
  • Fires Web Volley.
Cinder Vulcan Legendary
VARIANT-GOD
+Ember Ember · fire variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
  • Gains the Fire Variant-God: every Fire ability in rotation.
  • 10x max HP.
  • 85% damage reduction.
  • +400% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Taunts enemies and shields itself, protecting allies.
  • Fires Web Volley.
  • Fires Blade Multi-Debuff.
Enchanted Crawling Zombie
Feral theme
Bruiser / Tank
Feral Zombie Unique
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains Angry Berserker variant.
  • 5x max HP.
  • 85% damage reduction.
  • +400% damage.
  • Summons Jail Prison.
  • Reflects 25% of damage taken back to the attacker.
  • Taunts enemies and shields itself, protecting allies.
Warbound Warden Legendary
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains Angry Berserker variant.
  • 10x max HP.
  • 85% damage reduction.
  • +400% damage.
  • Summons Jail Prison.
  • Reflects 50% of damage taken back to the attacker.
  • Taunts enemies and shields itself, protecting allies.
  • Dashes with Charge Dash.
Enchanted Zombie
Arcane theme
Bruiser / Tank
Arcane Zombie Unique
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • 3x max HP.
  • 80% damage reduction.
  • +200% damage.
  • On hit: Crystallize Shatter.
  • Taunts enemies and shields itself, protecting allies.
  • Regenerates 2% of max HP every second.
Astral Demiurge Legendary
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • 8x max HP.
  • 85% damage reduction.
  • +400% damage.
  • On hit: Crystallize Shatter.
  • Taunts enemies and shields itself, protecting allies.
  • Regenerates 5% of max HP every second.
  • Fires Broadside Crystal Barrage.
Frozen Dwarf Raider
Glacial theme
Jack-of-all
Glacial Raider Unique
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • +400% damage.
  • 3x max HP.
  • +45% crit chance, crits deal 5.5x damage.
  • 35% damage reduction.
  • Attacks deal up to +100% damage to wounded foes.
  • Heals for 8% of damage dealt.
  • Fires Cryo Volley Missile.
Glacial Ymir Legendary
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • +900% damage.
  • 5x max HP.
  • +55% crit chance, crits deal 7x damage.
  • 45% damage reduction.
  • +15% movement speed.
  • Heals for 15% of damage dealt.
  • Attacks deal up to +100% damage to wounded foes.
  • On hit: Frost Freeze On-Hit.
  • Fires Cryo Volley Missile.
Void Apprentice Raider
Arcane theme
Crowd Control
Arcane Raider Unique
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • 8x max HP.
  • 80% reduced ability cooldown.
  • +400% damage.
  • Periodically roots EVERY enemy on screen.
  • On hit: Crystallize Shatter.
  • On a cooldown, fears nearby enemies for 2s.
Raider Demiurge Legendary
FORCE variant ×10
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Forces variant multiplier to 10x.
  • Gains Minor Arcane variant.
  • 80% reduced ability cooldown.
  • +15% movement speed.
  • Periodically roots EVERY enemy on screen.
  • On hit: Crystallize Shatter.
  • On a cooldown, fears nearby enemies for 4s.
  • Fires Spirit Beam Deathray.
Giant Scorpion
Plague theme
DPS
Septic Scorpion Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • +400% damage.
  • 70% reduced ability cooldown.
  • 3x max HP.
  • 25% of damage dealt splashes as plague damage to nearby foes.
  • Heals for 8% of damage dealt.
  • Fires Caustic Executioner Spray.
The Pestilence Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 15x damage.
  • 80% reduced ability cooldown.
  • 5x max HP.
  • Heals for 15% of damage dealt.
  • 50% of damage dealt splashes as plague damage to nearby foes.
  • Fires Caustic Executioner Spray.
  • Fires Acid Breath.
Fishian Raider
Cosmic theme
Bruiser / Tank
Singular Raider Charm Unique
+Starlit Starlit · cosmic variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
  • Gains Starlit Cosmic variant.
  • 8x max HP.
  • 60% dodge chance.
  • +200% damage.
  • Periodically roots EVERY enemy on screen.
  • Regenerates 2% of max HP every second.
  • Unleashes Webbed Entangle.
Starlit Monarch Legendary
+Starlit Starlit · cosmic variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
  • Gains Starlit Cosmic variant.
  • 20x max HP.
  • 60% dodge chance.
  • +400% damage.
  • Unleashes Black Hole Vortex.
  • Periodically roots EVERY enemy on screen.
  • Regenerates 5% of max HP every second.
  • Unleashes Webbed Entangle.
Vampire Raider
Feral theme
Team Support
Feral Raider Unique
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains Angry Berserker variant.
  • 3x max HP.
  • 70% reduced ability cooldown.
  • +200% damage.
  • 40% damage reduction.
  • Radiates Battle Frenzy Aura.
  • Nearby allies take 15% less damage.
  • Heals nearby allies for 1% max HP/sec.
The Berserker King Legendary
FORCE variant ×5
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Forces variant multiplier to 5x.
  • Gains Angry Berserker variant.
  • 80% reduced ability cooldown.
  • 55% damage reduction.
  • Radiates Battle Frenzy Aura.
  • Heals nearby allies for 3% max HP/sec.
  • Nearby allies take 30% less damage.
  • Fires Amethyst Life Essence Drain.
Mummy Raider
Umbral theme
Crowd Control
Umbral Raider Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 5x max HP.
  • 70% reduced ability cooldown.
  • +200% damage.
  • Periodically roots EVERY enemy on screen.
  • 25% of damage dealt splashes as umbral damage to nearby foes.
  • Fires Void Wizard Armor-Break Missile.
Raider Nightterror Legendary
FORCE variant ×8
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Forces variant multiplier to 8x.
  • Gains Dim Shadow variant.
  • 80% reduced ability cooldown.
  • Periodically roots EVERY enemy on screen.
  • 50% of damage dealt splashes as umbral damage to nearby foes.
  • Fires Void Wizard Armor-Break Missile.
  • Fires Cursed Crone Skull Barrage.
Pirate Raider
Fortune theme
Crowd Control
Wild-Card Raider Unique
+Loot Loot · lucky variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
  • Gains Loot Lucky variant.
  • 5x max HP.
  • 70% reduced ability cooldown.
  • +400% damage.
  • Summons Clone.
  • Regenerates 2% of max HP every second.
  • Heals for 8% of damage dealt.
Jackpot, Fated Raider Legendary
+Loot Loot · lucky variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
  • Gains Loot Lucky variant.
  • 10x max HP.
  • 80% reduced ability cooldown.
  • +700% damage.
  • +15% movement speed.
  • Summons Clone.
  • Heals for 15% of damage dealt.
  • Regenerates 5% of max HP every second.
  • Fires Champion Wave.
Bone Walker
Umbral theme
DPS
Wraith Walker Charm Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +700% damage.
  • 80% reduced ability cooldown.
  • 5x max HP.
  • Fires Cursed Crone Spirit Beams.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Attacks ignore 50% of enemy armor.
Walker Erebus Legendary
VARIANT-GOD
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains the Shadow Variant-God: every Shadow ability in rotation.
  • 15x damage.
  • 80% reduced ability cooldown.
  • 5x max HP.
  • +15% movement speed.
  • Fires Cursed Crone Spirit Beams.
  • Attacks ignore 90% of enemy armor.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Fires Shadow Beam Laser.
Ancient Skeleton Raider
Feral theme
Crowd Control
Warbound Raider Charm Unique
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains Angry Berserker variant.
  • 5x max HP.
  • 70% reduced ability cooldown.
  • +200% damage.
  • 25% of damage dealt splashes as feral damage to nearby foes.
  • Fires Charge Shower Blast.
  • Immune to fear, knockback and debuffs.
Feral Apex Legendary
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains Angry Berserker variant.
  • 10x max HP.
  • 80% reduced ability cooldown.
  • +700% damage.
  • 50% of damage dealt splashes as feral damage to nearby foes.
  • Fires Charge Shower Blast.
  • Immune to fear, knockback and debuffs.
  • Fires Ancient Vulture Feather Barrage.
Rogue Hunter Raider
Umbral theme
Jack-of-all
Eclipsing Raider Charm Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +400% damage.
  • 70% reduced ability cooldown.
  • 3x max HP.
  • 35% damage reduction.
  • Attacks ignore 50% of enemy armor.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Fires Void Missile Barrage.
Wraith Nightterror Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +900% damage.
  • 80% reduced ability cooldown.
  • 5x max HP.
  • 45% damage reduction.
  • +20% movement speed.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Attacks ignore 90% of enemy armor.
  • Fires Void Missile Barrage.
  • Fires Cursed Crone Spirit Beams.
Ninja Raider
Umbral theme
DPS
Mark of the Eclipsing Raider Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +900% damage.
  • 70% reduced ability cooldown.
  • 3x max HP.
  • Fires Shadow Beam.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Attacks ignore 50% of enemy armor.
Umbrakhan, Eclipsing Raider Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 15x damage.
  • 80% reduced ability cooldown.
  • 5x max HP.
  • +15% movement speed.
  • On hit: Crushing Darkness Detonation.
  • Fires Shadow Beam.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • Attacks ignore 90% of enemy armor.
Stone Caveling
Stone theme
Utility / Specialist
Stone Caveling Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 5x max HP.
  • +700% damage.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • +50% damage and DR during its element.
  • Fires Ball Bouncer.
Caveling Geomancer Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 10x max HP.
  • 20x damage.
  • +20% movement speed.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • +50% damage and DR during its element.
  • Fires Wizard Wave.
  • Fires Ball Bouncer.
Runebound Shaman
Arcane theme
DPS
Mark of the Runebound Shaman Unique
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • +400% damage.
  • 3x max HP.
  • +35% crit chance, crits deal 7x damage.
  • Fires Phantom Bobble Split.
  • 25% of damage dealt splashes as arcane damage to nearby foes.
  • Attacks ignore 50% of enemy armor.
Shaman Magus Legendary
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • +900% damage.
  • 5x max HP.
  • +45% crit chance, crits deal 10x damage.
  • Fires Crystal Laser Spiral.
  • Fires Phantom Bobble Split.
  • Attacks ignore 90% of enemy armor.
  • 50% of damage dealt splashes as arcane damage to nearby foes.
Giant Cave Spider
Plague theme
Team Support
Plague Spider Unique
FORCE HP ×3
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Forces health multiplier to 3x.
  • Gains Tainted Venom variant.
  • 70% reduced ability cooldown.
  • +200% damage.
  • 40% damage reduction.
  • Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
  • Nearby allies take 15% less damage.
  • Fires Poison Arrow DoT.
Basilisk, Blighted Spider Legendary
FORCE HP ×5
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Forces health multiplier to 5x.
  • Gains Tainted Venom variant.
  • 80% reduced ability cooldown.
  • +400% damage.
  • 50% damage reduction.
  • Nearby allies take 30% less damage.
  • Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
  • Unleashes Acid Trail.
  • Fires Poison Arrow DoT.
Runebound Trapper
Stone theme
Bruiser / Tank
Mountain Trapper Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 8x max HP.
  • 60% dodge chance.
  • +200% damage.
  • Regenerates 2% of max HP every second.
  • Reflects 25% of damage taken back to the attacker.
  • Fires Earth Spikes.
Bedrock Behemoth Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 20x max HP.
  • 60% dodge chance.
  • +400% damage.
  • Reflects 50% of damage taken back to the attacker.
  • Regenerates 5% of max HP every second.
  • Fires Earth Spikes.
  • Fires Gauntlet Punch.
Swamp Zombie
Plague theme
Crowd Control
Toxic Zombie Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 5x max HP.
  • 70% reduced ability cooldown.
  • +200% damage.
  • 25% of damage dealt splashes as plague damage to nearby foes.
  • Unleashes Acid Pool.
  • Immune to fear, knockback and debuffs.
Plaguelord, Blighted Zombie Legendary
FUSION Blight
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Fusion: Blight (Venom + Shadow).
  • 10x max HP.
  • 80% reduced ability cooldown.
  • +400% damage.
  • 50% of damage dealt splashes as plague damage to nearby foes.
  • Unleashes Acid Pool.
  • Immune to fear, knockback and debuffs.
  • Fires Web Prison.
Sand Spirit
Tempest theme
Crowd Control
Galewind Spirit Charm Unique
+Spark Spark · storm variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
  • Gains Spark Storm variant.
  • 5x max HP.
  • 70% reduced ability cooldown.
  • +400% damage.
  • Regenerates 2% of max HP every second.
  • Heals for 8% of damage dealt.
  • Unleashes Spirit Tornado Field.
Spirit Fulgur Legendary
+Spark Spark · storm variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
  • Gains Spark Storm variant.
  • 10x max HP.
  • 80% reduced ability cooldown.
  • +400% damage.
  • +15% movement speed.
  • Fires Soulstorm Spirit Barrage.
  • Regenerates 5% of max HP every second.
  • Heals for 15% of damage dealt.
  • Unleashes Spirit Tornado Field.
Black Cave Spider
Umbral theme
Team Support
Mark of the Umbral Spider Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 3x max HP.
  • 70% reduced ability cooldown.
  • +200% damage.
  • 45% damage reduction.
  • Heals nearby allies for 1% max HP/sec.
  • Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
  • Fires Void Wizard Armor-Break Missile.
Spider Umbrakhan Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 5x max HP.
  • 80% reduced ability cooldown.
  • +400% damage.
  • 50% damage reduction.
  • Heals nearby allies for 3% max HP/sec.
  • Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
  • Fires Void Wizard Armor-Break Missile.
  • Fires Ghost Skull Explosion.
Dryad Caveling
Verdant theme
DPS
Mark of the Thornbound Caveling Unique
+Wild Wild · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
  • Gains Wild Nature variant.
  • +400% damage.
  • 3x max HP.
  • +45% crit chance, crits deal 6x damage.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • 25% of damage dealt splashes as verdant damage to nearby foes.
  • Fires Crescent Disc Homing.
Wild Treant Legendary
+Wild Wild · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
  • Gains Wild Nature variant.
  • +900% damage.
  • 5x max HP.
  • +75% crit chance, crits deal 6.5x damage.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • 50% of damage dealt splashes as verdant damage to nearby foes.
  • Fires Crescent Disc Homing.
  • Fires Spirit Skull Wave.
Runebound Brute
Feral theme
Jack-of-all
Mark of the Raging Brute Unique
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains Angry Berserker variant.
  • +400% damage.
  • 70% reduced ability cooldown.
  • 3x max HP.
  • 35% damage reduction.
  • Heals for 8% of damage dealt.
  • Attacks ignore 50% of enemy armor.
  • Fires Charge Shower Cone.
Bloodlust Fury Legendary
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Gains Angry Berserker variant.
  • +900% damage.
  • 80% reduced ability cooldown.
  • 3x max HP.
  • 45% damage reduction.
  • +20% movement speed.
  • Heals for 15% of damage dealt.
  • Attacks ignore 90% of enemy armor.
  • Fires Charge Shower Cone.
  • Dashes with Circling Charge.
Swamp Shooter
Plague theme
DPS
Plague Shooter Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • +400% damage.
  • 3x max HP.
  • +30% crit chance, crits deal 7.5x damage.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • 25% of damage dealt splashes as plague damage to nearby foes.
  • On hit: Widow Poison On-Hit.
Shooter Pestilence Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • +700% damage.
  • 5x max HP.
  • +55% crit chance, crits deal 7.5x damage.
  • Attacks apply a bleed that ramps the longer it stays on the target.
  • 50% of damage dealt splashes as plague damage to nearby foes.
  • On hit: Widow Poison On-Hit.
  • Fires Venom Shower Cone.
Granite Caveling
Stone theme
Bruiser / Tank
Granite Caveling Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 3x max HP.
  • 75% damage reduction.
  • +200% damage.
  • Reflects 25% of damage taken back to the attacker.
  • Taunts enemies and shields itself, protecting allies.
  • Fires Gauntlet Punch.
Caveling Atlas Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 5x max HP.
  • 85% damage reduction.
  • +400% damage.
  • Taunts enemies and shields itself, protecting allies.
  • Reflects 50% of damage taken back to the attacker.
  • Fires Gauntlet Punch.
  • Fires Swamp Boulder Toss.
Jackal
Umbral theme
Team Support
Mark of the Nightfall Jackal Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 3x max HP.
  • +200% damage.
  • 60% reduced ability cooldown.
  • 35% damage reduction.
  • Heals nearby allies for 1% max HP/sec.
  • Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
  • Fires Void Wizard Armor-Break Missile.
The Dusklich Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 5x max HP.
  • 80% reduced ability cooldown.
  • +400% damage.
  • 50% damage reduction.
  • Heals nearby allies for 3% max HP/sec.
  • Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
  • Fires Void Wizard Armor-Break Missile.
  • Fires Shadow Beam.
Swamp Slime
Plague theme
Crowd Control
Plague Slime Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 5x max HP.
  • 70% reduced ability cooldown.
  • +200% damage.
  • Regenerates 2% of max HP every second.
  • Unleashes Acid Pool.
  • Immune to fear, knockback and debuffs.
The Wyrm Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 8x max HP.
  • 80% reduced ability cooldown.
  • +400% damage.
  • +15% movement speed.
  • Regenerates 5% of max HP every second.
  • Unleashes Acid Pool.
  • Fires Acid Breath.
  • Immune to fear, knockback and debuffs.
Mummy Mage
Cosmic theme
DPS
Mark of the Celestial Mage Unique
+Starlit Starlit · cosmic variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
  • Gains Starlit Cosmic variant.
  • +200% damage.
  • 3x max HP.
  • +30% crit chance, crits deal 6.5x damage.
  • Attacks ignore 50% of enemy armor.
  • 25% of damage dealt splashes as cosmic damage to nearby foes.
  • Fires Grit Boomerang.
Starlit Astralarch Legendary
FUSION Aether
+Starlit Starlit · cosmic variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Fusion: Aether (Cosmic + Arcane).
  • +900% damage.
  • 3x max HP.
  • +50% crit chance, crits deal 7.5x damage.
  • Unleashes Black Hole Vortex.
  • Attacks ignore 90% of enemy armor.
  • 50% of damage dealt splashes as cosmic damage to nearby foes.
  • Fires Grit Boomerang.
Forest Spector
Verdant theme
DPS
Verdant Spector Unique
+Wild Wild · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
  • Gains Wild Nature variant.
  • +400% damage.
  • 2x max HP.
  • 60% reduced ability cooldown.
  • 25% of damage dealt splashes as verdant damage to nearby foes.
  • Attacks ignore 50% of enemy armor.
  • Fires Homing Bomb.
The Treant Legendary
+Wild Wild · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
  • Gains Wild Nature variant.
  • +700% damage.
  • 80% reduced ability cooldown.
  • 5x max HP.
  • Attacks ignore 90% of enemy armor.
  • 50% of damage dealt splashes as verdant damage to nearby foes.
  • Fires Homing Bomb.
  • Unleashes Demonic Bomb Rain.
Mime
Umbral theme
Jack-of-all
Umbral Mime Unique
FORCE DMG ×5
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Forces damage multiplier to 5x.
  • Gains Dim Shadow variant.
  • 2x max HP.
  • +50% crit chance, crits deal 3.5x damage.
  • 30% damage reduction.
  • Summons Ghostly Bow Auto-Shooter.
  • Attacks ignore 50% of enemy armor.
  • Immune to fear, knockback and debuffs.
Mime Nosferatu Legendary
FORCE DMG ×8
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Forces damage multiplier to 8x.
  • Gains Dim Shadow variant.
  • 3x max HP.
  • +60% crit chance, crits deal 5x damage.
  • 40% damage reduction.
  • +15% movement speed.
  • Summons Ghostly Bow Auto-Shooter.
  • Attacks ignore 90% of enemy armor.
  • Fires Void Rain Barrage.
  • Immune to fear, knockback and debuffs.
Mummy
Umbral theme
Utility / Specialist
Umbral Mummy Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 5x max HP.
  • +700% damage.
  • +15% movement speed.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • Blink-strikes with Ghost Blink Strike.
  • Immune to fear, knockback and debuffs.
Mummy Erebus Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 10x max HP.
  • 15x damage.
  • +25% movement speed.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • Blink-strikes with Ghost Blink Strike.
  • Fires Void Wizard Missile.
  • Immune to fear, knockback and debuffs.
Flameling Shooter
Ember theme
Bruiser / Tank
Mark of the Molten Shooter Unique
+Ember Ember · fire variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
  • Gains Ember Fire variant.
  • 3x max HP.
  • 65% damage reduction.
  • +100% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Fires Blade Multi-Debuff.
  • Reflects 25% of damage taken back to the attacker.
Shooter Pyreking Legendary
+Ember Ember · fire variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
  • Gains Ember Fire variant.
  • 3x max HP.
  • 85% damage reduction.
  • +200% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Fires Blade Multi-Debuff.
  • Reflects 50% of damage taken back to the attacker.
  • Fires Web Volley.
Spirit Ghoul
Umbral theme
Crowd Control
Mark of the Eclipsing Ghoul Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 3x max HP.
  • +200% damage.
  • 60% reduced ability cooldown.
  • Summons Cursed Crone Spirit Ghouls.
  • Immune to fear, knockback and debuffs.
Umbrakhan, Wraith Ghoul Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 8x max HP.
  • 80% reduced ability cooldown.
  • +200% damage.
  • Summons Cursed Crone Spirit Ghouls.
  • Immune to fear, knockback and debuffs.
  • On hit: Blazing Curse.
Fishian Shaman
Glacial theme
Utility / Specialist
Glacial Shaman Unique
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • 3x max HP.
  • +400% damage.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • Immune to fear, knockback and debuffs.
  • On hit: Polar Claw Chill On-Hit.
Jotunn, Hoarfrost Shaman Legendary
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • 8x max HP.
  • +900% damage.
  • +20% movement speed.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • Unleashes Cryo Quake Ground Fissure.
  • Immune to fear, knockback and debuffs.
  • On hit: Polar Claw Chill On-Hit.
Skeleton Mage
Stone theme
Utility / Specialist
Mountain Mage Charm Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 3x max HP.
  • +400% damage.
  • Fires Earth Spikes.
  • +50% damage and DR during its element.
  • Immune to fear, knockback and debuffs.
Geomancer, Bedrock Mage Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 8x max HP.
  • +900% damage.
  • +25% movement speed.
  • Fires Earth Spikes.
  • Immune to fear, knockback and debuffs.
  • +50% damage and DR during its element.
  • Fires Wizard Wave.
Grizzly Bear
Stone theme
DPS
Bedrock Bear Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • +200% damage.
  • 2x max HP.
  • +75% crit chance, crits deal 3x damage.
  • Fires Wizard Wave.
Behemoth, Stoneborn Bear Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • +400% damage.
  • +95% crit chance, crits deal 3.5x damage.
  • 3x max HP.
  • +15% movement speed.
  • Fires Wizard Wave.
  • Fires Swamp Boulder Artillery.
Fishian Healer
Fortune theme
Jack-of-all
Charmed Healer Unique
+Loot Loot · lucky variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
  • Gains Loot Lucky variant.
  • +200% damage.
  • 2x max HP.
  • +75% crit chance, crits deal 2.5x damage.
  • 25% damage reduction.
  • Fires Champion Wave.
Healer Wildcard Legendary
+Loot Loot · lucky variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
  • Gains Loot Lucky variant.
  • +400% damage.
  • +90% crit chance, crits deal 3x damage.
  • 3x max HP.
  • 35% damage reduction.
  • +20% movement speed.
  • Fires Champion Wave.
  • Fires Swamp Razor Disc.
Skeleton Thrower
Reaper theme
Crowd Control
Reaper Thrower Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 3x max HP.
  • +100% damage.
  • 50% reduced ability cooldown.
  • Unleashes Bone Spike Trail.
Thrower Reaper Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 5x max HP.
  • 70% reduced ability cooldown.
  • +200% damage.
  • Unleashes Bone Spike Trail.
  • Fires Necrotic Flask Splash.
Skeleton Miner
Stone theme
DPS
Granite Miner Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • +200% damage.
  • 2x max HP.
  • 50% reduced ability cooldown.
  • Fires Swamp Boulder Artillery.
Bedrock Worldbreaker Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • +400% damage.
  • 70% reduced ability cooldown.
  • 3x max HP.
  • Fires Swamp Boulder Artillery.
  • Fires Spirit Skull Wave.
Deep Stone Caveling
Fortune theme
Bruiser / Tank
Fortune Caveling Unique
+Loot Loot · lucky variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
  • Gains Loot Lucky variant.
  • 2x max HP.
  • 55% dodge chance.
  • +100% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Taunts enemies and shields itself, protecting allies.
  • On hit: Demonic Ground Slam.
Golden Fortuna Legendary
+Loot Loot · lucky variant ×4 · HP ×1 · DMG ×1
effective HP ×4 · DMG ×4
Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
  • Gains Loot Lucky variant.
  • 5x max HP.
  • 60% dodge chance.
  • +200% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Taunts enemies and shields itself, protecting allies.
  • On hit: Demonic Ground Slam.
  • Radiates Tremor Slowfield.
Small Cave Spider
Plague theme
Utility / Specialist
Festering Spider Charm Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 3x max HP.
  • +400% damage.
  • +15% movement speed.
  • Fires Acid Breath.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • +50% damage and DR during its element.
Septic Prime Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 5x max HP.
  • +900% damage.
  • +30% movement speed.
  • Dashes with Plague Spiral Drill.
  • Fires Acid Breath.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • +50% damage and DR during its element.
Snow Wolf
Glacial theme
DPS
Mark of the Polar Wolf Unique
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • +200% damage.
  • 2x max HP.
  • +45% crit chance, crits deal 3.5x damage.
  • Fires Cryo Quake Spiral.
Rime Tyrant Legendary
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • +400% damage.
  • 3x max HP.
  • +70% crit chance, crits deal 4.5x damage.
  • Fires Cryo Quake Spiral.
Swamp Dweller
Plague theme
Crowd Control
Toxic Dweller Charm Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 2x max HP.
  • +100% damage.
  • 50% reduced ability cooldown.
  • On hit: Venom On-Hit.
Blighted Herald Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 5x max HP.
  • 70% reduced ability cooldown.
  • +200% damage.
  • On hit: Venom On-Hit.
  • Fires Venom Shower Cone.
Skeleton
Reaper theme
Utility / Specialist
Grim Skeleton Charm Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 3x max HP.
  • +400% damage.
  • +15% movement speed.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • Unleashes Necrotic Soul Skull Push.
  • +50% damage and DR during its element.
Skeleton Bonelord Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 5x max HP.
  • +700% damage.
  • +30% movement speed.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • Unleashes Necrotic Soul Skull Push.
  • Fires Scythe Boomerang.
  • +50% damage and DR during its element.
Ninja
Umbral theme
Jack-of-all
Mark of the Wraith Ninja Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +100% damage.
  • 2x max HP.
  • +25% crit chance, crits deal 3.5x damage.
  • 20% damage reduction.
  • Fires Cursed Crone Skull Barrage.
Umbral Ascendant Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +400% damage.
  • 2x max HP.
  • +40% crit chance, crits deal 5x damage.
  • 30% damage reduction.
  • +15% movement speed.
  • Fires Cursed Crone Skull Barrage.
  • On hit: Blazing Curse.
Ancient Skeleton Mage
Arcane theme
Jack-of-all
Astral Mage Unique
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • +200% damage.
  • 2x max HP.
  • +50% crit chance, crits deal 2.5x damage.
  • 20% damage reduction.
  • On hit: Night Piercer AoE Nova.
Runebound Eidolon Legendary
+Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
  • Gains Minor Arcane variant.
  • +400% damage.
  • 3x max HP.
  • +60% crit chance, crits deal 3.5x damage.
  • 30% damage reduction.
  • +15% movement speed.
  • On hit: Night Piercer AoE Nova.
  • Fires Spirit Beam AoE Explosion.
Crazed Raven
Umbral theme
DPS
Nightfall Raven Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +200% damage.
  • 2x max HP.
  • 50% reduced ability cooldown.
  • On hit: Dryad's Curse.
Shadowed Scourge Legendary
FUSION Blight
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Fusion: Blight (Shadow + Venom).
  • +400% damage.
  • 70% reduced ability cooldown.
  • 3x max HP.
  • +15% movement speed.
  • Fires Delayed Void Wizard Missile.
  • On hit: Dryad's Curse.
Spiderkin Mage
Plague theme
Bruiser / Tank
Festering Mage Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 2x max HP.
  • 60% damage reduction.
  • +100% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Taunts enemies and shields itself, protecting allies.
  • Fires Venom Shower Cone.
The Pestilence Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 3x max HP.
  • 75% damage reduction.
  • +200% damage.
  • Dashes with Plague Spiral Drill.
  • Cheats death once per 60s, reviving at 25% HP.
  • Taunts enemies and shields itself, protecting allies.
  • Fires Venom Shower Cone.
Ancient Skeleton Thrower
Reaper theme
DPS
Reaper Thrower Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +100% damage.
  • 2x max HP.
  • 50% reduced ability cooldown.
  • Fires Necrotic Plague.
The Death Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +400% damage.
  • 70% reduced ability cooldown.
  • 3x max HP.
  • Fires Necrotic Plague.
  • Summons Spirit Swarm.
Desert Crawler
Stone theme
DPS
Granite Crawler Charm Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • +200% damage.
  • 2x max HP.
  • 40% reduced ability cooldown.
  • Fires Swamp Razor Disc.
Granite Worldbreaker Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • +400% damage.
  • 70% reduced ability cooldown.
  • 3x max HP.
  • Fires Swamp Razor Disc.
  • Fires Shotgun Spread Blast.
Spiderkin Archer
Plague theme
Utility / Specialist
Mark of the Septic Archer Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 3x max HP.
  • +200% damage.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • On hit: Spirit Possession.
The Cytoreaper Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 5x max HP.
  • +700% damage.
  • +20% movement speed.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • On hit: Spirit Possession.
  • Fires Egg.
Crypt Bat
Umbral theme
Jack-of-all
Umbral Bat Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +200% damage.
  • 2x max HP.
  • +60% crit chance, crits deal 2x damage.
  • 20% damage reduction.
  • Fires Void Laser Bouncing Beam.
Eclipsing Paragon Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +400% damage.
  • 2x max HP.
  • +80% crit chance, crits deal 3x damage.
  • 30% damage reduction.
  • +20% movement speed.
  • Fires Void Laser Bouncing Beam.
  • Fires Homing Void Missile.
Legged Slime Thrower
Plague theme
DPS
Festering Thrower Charm Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • +100% damage.
  • 2x max HP.
  • +25% crit chance, crits deal 3.5x damage.
  • On hit: Spirit Possession.
Toxic Overlord Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • +400% damage.
  • 3x max HP.
  • +40% crit chance, crits deal 5.5x damage.
  • Fires Homing Bomb.
  • On hit: Spirit Possession.
Mage Slime
Plague theme
DPS
Plague Slime Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • +200% damage.
  • 2x max HP.
  • +85% crit chance, crits deal 2.5x damage.
  • Fires Shotgun Spread Blast.
Festering Plaguelord Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • +400% damage.
  • +95% crit chance, crits deal 3x damage.
  • 3x max HP.
  • +15% movement speed.
  • Fires Screen Slash.
  • Fires Shotgun Spread Blast.
Swamp Skeleton
Cosmic theme
Utility / Specialist
Mark of the Celestial Skeleton Unique
+Starlit Starlit · cosmic variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
  • Gains Starlit Cosmic variant.
  • 2x max HP.
  • +200% damage.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • Fires Egg.
Skeleton Nebula Legendary
+Starlit Starlit · cosmic variant ×8 · HP ×1 · DMG ×1
effective HP ×8 · DMG ×8
An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
  • Gains Starlit Cosmic variant.
  • 5x max HP.
  • +400% damage.
  • +20% movement speed.
  • Unleashes Black Hole Vortex.
  • Healing beyond max HP becomes a temporary damage-absorbing shield.
  • Fires Egg.
Spiderkin
Plague theme
Bruiser / Tank
Mark of the Toxic Spiderkin Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 2x max HP.
  • 65% damage reduction.
  • +100% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Reflects 25% of damage taken back to the attacker.
  • On hit: Nunchuck Knockback Wave.
Spiderkin Wyrm Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • 3x max HP.
  • 75% damage reduction.
  • +200% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Reflects 50% of damage taken back to the attacker.
  • On hit: Nunchuck Knockback Wave.
  • Unleashes Web Trap.
Crypt Vampire
Umbral theme
Bruiser / Tank
Wraith Vampire Charm Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 2x max HP.
  • 50% damage reduction.
  • +100% damage.
  • Taunts enemies and shields itself, protecting allies.
  • Reflects 25% of damage taken back to the attacker.
  • Blink-strikes with Ghost Blink Strike.
The Nightterror Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 3x max HP.
  • 70% damage reduction.
  • +200% damage.
  • Reflects 50% of damage taken back to the attacker.
  • Taunts enemies and shields itself, protecting allies.
  • Blink-strikes with Ghost Blink Strike.
  • Summons Ghostly Bow Auto-Shooter.
Polar Bear
Glacial theme
DPS
Mark of the Hoarfrost Bear Unique
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • +200% damage.
  • 2x max HP.
  • +85% crit chance, crits deal 2x damage.
  • On hit: Frostburn On-Hit.
Frozen Boreas Legendary
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • +200% damage.
  • Always crits, crits deal 3x damage.
  • 3x max HP.
  • +15% movement speed.
  • On hit: Frostburn On-Hit.
  • Fires Ice Javelin Impale.
Battle Chef
Radiant theme
DPS
Mark of the Solar Chef Unique
+Bright Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
  • Gains Bright Radiant variant.
  • +100% damage.
  • 2x max HP.
  • 50% reduced ability cooldown.
  • Fires Ninja Star Ricochet.
Blessed Scourge Legendary
+Bright Bright · radiant variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
  • Gains Bright Radiant variant.
  • +400% damage.
  • 3x max HP.
  • 60% reduced ability cooldown.
  • +15% movement speed.
  • Fires Ninja Star Ricochet.
  • Fires Moonlight Piercing Javelin.
Ancient Armored Skeleton
Reaper theme
Jack-of-all
Reaper Skeleton Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +100% damage.
  • 2x max HP.
  • +60% crit chance, crits deal 2x damage.
  • 20% damage reduction.
  • Fires Death Ripper Gatling.
Spectral Hollow Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • +400% damage.
  • 2x max HP.
  • +75% crit chance, crits deal 2.5x damage.
  • 30% damage reduction.
  • +20% movement speed.
  • Fires Death Ripper Gatling.
  • Fires Scythe Spin.
Ancient Skeleton
Umbral theme
Bruiser / Tank
Umbral Skeleton Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 2x max HP.
  • 50% damage reduction.
  • +100% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Summons Ghostly Bow Auto-Shooter.
  • Reflects 25% of damage taken back to the attacker.
Umbral Scourge Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 3x max HP.
  • 70% damage reduction.
  • +200% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Summons Ghostly Bow Auto-Shooter.
  • Reflects 50% of damage taken back to the attacker.
  • Fires Void Wizard Wave.
Ghost Slime
Umbral theme
Crowd Control
Umbral Slime Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 2x max HP.
  • +100% damage.
  • 40% reduced ability cooldown.
  • On hit: Dryad's Curse.
Umbrakhan, Umbral Slime Legendary
FUSION Blight
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Fusion: Blight (Shadow + Venom).
  • 3x max HP.
  • +200% damage.
  • 60% reduced ability cooldown.
  • On hit: Crushing Darkness Detonation.
  • On hit: Dryad's Curse.
Dryad Sentinel
Verdant theme
DPS
Verdant Sentinel Charm Unique
+Wild Wild · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
  • Gains Wild Nature variant.
  • +100% damage.
  • 2x max HP.
  • 40% reduced ability cooldown.
  • Fires Dusk Volley Homing.
The Treant Legendary
+Wild Wild · nature variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
  • Gains Wild Nature variant.
  • +400% damage.
  • 3x max HP.
  • 60% reduced ability cooldown.
  • +15% movement speed.
  • Fires Falling Icicle Rain.
  • Fires Dusk Volley Homing.
Warrior Slime
Stone theme
DPS
Mark of the Mountain Slime Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • +100% damage.
  • 2x max HP.
  • +60% crit chance, crits deal 2.5x damage.
  • Fires Shotgun Spread Blast.
The Worldbreaker Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • +200% damage.
  • 2x max HP.
  • +85% crit chance, crits deal 3x damage.
  • +15% movement speed.
  • Fires Shotgun Spread Blast.
  • Dashes with Leap Slam.
Crystal Golem
Stone theme
Crowd Control
Mountain Golem Charm Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 2x max HP.
  • +100% damage.
  • 40% reduced ability cooldown.
  • On hit: Demonic Ground Slam.
The Gigant Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 3x max HP.
  • +200% damage.
  • 60% reduced ability cooldown.
  • +15% movement speed.
  • On hit: Demonic Ground Slam.
  • Fires Net CC.
Spiderkin Warrior
Aegis theme
Bruiser / Tank
Aegis Warrior Unique
+Warden Warden · guardian variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
  • Gains Warden Guardian variant.
  • 2x max HP.
  • 55% damage reduction.
  • +100% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Fires Shield Boomerang.
Warrior Aegislord Legendary
FUSION Juggernaut
+Warden Warden · guardian variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
+Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15
Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
  • Fusion: Juggernaut (Guardian + Berserker).
  • 3x max HP.
  • 70% damage reduction.
  • +200% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • Fires Shield Boomerang.
  • Fires Net CC.
Bloated Spider
Ember theme
Team Support
Cinder Spider Unique
+Ember Ember · fire variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
  • Gains Ember Fire variant.
  • 2x max HP.
  • +100% damage.
  • 15% damage reduction.
  • 30% reduced ability cooldown.
  • Fires Thief Coin Volley.
  • Nearby allies take 15% less damage.
  • Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
Ifrit, Ashen Spider Legendary
+Ember Ember · fire variant ×5 · HP ×1 · DMG ×2
effective HP ×5 · DMG ×10
Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
  • Gains Ember Fire variant.
  • 2x max HP.
  • +100% damage.
  • 30% damage reduction.
  • 50% reduced ability cooldown.
  • Fires Thief Coin Volley.
  • Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
  • Nearby allies take 30% less damage.
  • Fires Dawn Fireball Venom.
Fishian Hook Warrior
Aegis theme
DPS
Mark of the Bulwark Warrior Unique
+Warden Warden · guardian variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
  • Gains Warden Guardian variant.
  • +100% damage.
  • +45% crit chance, crits deal 2x damage.
  • Fires Shield Boomerang.
Aegislord, Aegis Warrior Legendary
+Warden Warden · guardian variant ×2 · HP ×4 · DMG ×0.1
effective HP ×8 · DMG ×0.2
Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
  • Gains Warden Guardian variant.
  • +200% damage.
  • 2x max HP.
  • +55% crit chance, crits deal 3.5x damage.
  • Fires Shield Boomerang.
  • Fires Falling Icicle Rain.
Sandstone Caveling
Stone theme
Bruiser / Tank
Bedrock Caveling Unique
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 3x max HP.
  • 75% damage reduction.
  • +200% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • On hit: Stun Amp.
The Worldbreaker Legendary
+Stone Stone · earth variant ×3 · HP ×3 · DMG ×1
effective HP ×9 · DMG ×3
A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
  • Gains Stone Earth variant.
  • 5x max HP.
  • 85% damage reduction.
  • +400% damage.
  • Cheats death once per 60s, reviving at 25% HP.
  • On hit: Stun Amp.
  • On hit: Demonic Ground Slam.
Snowstone Caveling
Glacial theme
DPS
Glacial Caveling Unique
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • +400% damage.
  • 70% reduced ability cooldown.
  • 3x max HP.
  • Fires Cryo Missile Volley.
Caveling Jotunn Legendary
+Chill Chill · frost variant ×4 · HP ×2 · DMG ×1
effective HP ×8 · DMG ×4
A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
  • Gains Chill Frost variant.
  • +900% damage.
  • 80% reduced ability cooldown.
  • 5x max HP.
  • +15% movement speed.
  • Fires Cryo Missile Volley.
Swampstone Caveling
Tempest theme
Bruiser / Tank
Thundering Caveling Charm Unique
+Spark Spark · storm variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
  • Gains Spark Storm variant.
  • 3x max HP.
  • 60% dodge chance.
  • +200% damage.
  • Unleashes Spirit Tornado Field.
Tempestarii, Charged Caveling Legendary
+Spark Spark · storm variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6
A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
  • Gains Spark Storm variant.
  • 10x max HP.
  • 60% dodge chance.
  • +400% damage.
  • Unleashes Spirit Tornado Field.
  • Fires Sapphire Chain Lightning.
Deep Sandstone Caveling
Reaper theme
Bruiser / Tank
Hollow Caveling Charm Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 2x max HP.
  • 60% dodge chance.
  • +100% damage.
  • Fires Necrotic Plague.
The Death Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 5x max HP.
  • 60% dodge chance.
  • +200% damage.
  • Fires Necrotic Plague.
  • Fires Death Ripper Gatling.
Deep Snowstone Caveling
Umbral theme
Bruiser / Tank
Nightfall Caveling Charm Unique
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 2x max HP.
  • 55% damage reduction.
  • +100% damage.
  • On hit: Dryad's Curse.
Shadowed Umbrakhan Legendary
+Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5
A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
  • Gains Dim Shadow variant.
  • 3x max HP.
  • 75% damage reduction.
  • +200% damage.
  • On hit: Crushing Darkness Detonation.
  • On hit: Dryad's Curse.
Deep Swampstone Caveling
Plague theme
Jack-of-all
Mark of the Toxic Caveling Unique
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • +100% damage.
  • 2x max HP.
  • +30% crit chance, crits deal 3x damage.
  • 20% damage reduction.
  • Unleashes Webbed Entangle.
Pestilence, Septic Caveling Legendary
+Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8
A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
  • Gains Tainted Venom variant.
  • +400% damage.
  • 2x max HP.
  • +50% crit chance, crits deal 4x damage.
  • 30% damage reduction.
  • +15% movement speed.
  • On hit: Polymorph Hex.
  • Unleashes Webbed Entangle.