Infinite Dex
Every tameable species has a unique and a legendary charm, re-rolled each season. A charm turns one companion into a build: HP / damage / DR / dodge / crit / cooldown, a granted variant, and a few themed effects — all multiplying on top of the tame’s tier and variant.
Per-mob power budget. Charms target the same post-charm power regardless of the base mob, so a 10-HP frog and a 1500-HP golem end up comparably strong — the weak mob simply gets bigger multipliers (the equaliser). A legendary builds on its unique (never weaker, never missing a piece) at roughly 2–5× its power; a low-roll unique grants a bigger legendary jump.
Badges flag the rare capstones (everything else is a line item): a forced variant / health / damage multiplier (a guaranteed-max roll on that axis), a two-group fusion (a Group-God including the mob’s theme), or a same-group variant-god. Drops: 1/2,500 unique, ~1/25,000 legendary.
effective HP ×6 · DMG ×6 A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
- Gains Spark Storm variant.
- 40x max HP.
- 80% reduced ability cooldown.
- 50x damage.
- Periodically roots EVERY enemy on screen.
- Aura that slows and chills nearby enemies.
- Unleashes Spirit Tornado Field.
effective HP ×6 · DMG ×6 A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
- Gains Spark Storm variant.
- 100x max HP.
- 80% reduced ability cooldown.
- 100x damage.
- Attacks have a chance to echo for bonus scaled damage.
- Periodically roots EVERY enemy on screen.
- Aura that slows and chills nearby enemies.
- Unleashes Spirit Tornado Field.
- Fires Web Chain.
effective HP ×4 · DMG ×4 Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
- Gains Loot Lucky variant.
- 40x max HP.
- 80% reduced ability cooldown.
- 50x damage.
- Summons Clone.
- Aura that slows and chills nearby enemies.
- On a cooldown, fears nearby enemies for 2s.
effective HP ×4 · DMG ×4 Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
- Gains Loot Lucky variant.
- 75x max HP.
- 80% reduced ability cooldown.
- 100x damage.
- Attacks have a chance to echo for bonus scaled damage.
- Summons Clone.
- Aura that slows and chills nearby enemies.
- On a cooldown, fears nearby enemies for 4s.
- Fires Champion Wave.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 100x damage.
- 80% reduced ability cooldown.
- 10x max HP.
- 60% damage reduction.
- Unleashes Quake Wave.
- Heals for 8% of damage dealt.
- Attacks deal up to +100% damage to wounded foes.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 100x damage.
- 80% reduced ability cooldown.
- 25x max HP.
- 70% damage reduction.
- +15% movement speed.
- Attacks have a chance to echo for bonus scaled damage.
- Unleashes Quake Wave.
- Heals for 15% of damage dealt.
- Attacks deal up to +100% damage to wounded foes.
- Fires Swamp Boulder Toss.
effective HP ×9 · DMG ×3 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
- Gains Wild Nature variant.
- 100x damage.
- +95% crit chance, crits deal 11x damage.
- 15x max HP.
- Attacks deal up to +100% damage to wounded foes.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Fires Cannonball Explosion.
effective HP ×9 · DMG ×3 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
- Forces damage multiplier to 100x.
- Gains Wild Nature variant.
- Always crits, crits deal 11x damage.
- 30x max HP.
- +15% movement speed.
- Attacks have a chance to echo for bonus scaled damage.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Attacks deal up to +100% damage to wounded foes.
- Fires Cannonball Explosion.
- Fires Vulture's Burst Shatter.
effective HP ×9 · DMG ×3 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
- Gains Wild Nature variant.
- 40x max HP.
- 80% reduced ability cooldown.
- 40x damage.
- Periodically roots EVERY enemy on screen.
- On a cooldown, fears nearby enemies for 2s.
- Unleashes Web Prison Trap.
effective HP ×9 · DMG ×3 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
- Gains Wild Nature variant.
- 75x max HP.
- 80% reduced ability cooldown.
- 100x damage.
- Periodically roots EVERY enemy on screen.
- On a cooldown, fears nearby enemies for 4s.
- Unleashes Web Prison Trap.
- On hit: Stun Amp.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Forces variant multiplier to 40x.
- Gains Tainted Venom variant.
- 80% reduced ability cooldown.
- Attacks ignore 50% of enemy armor.
- Attacks deal up to +100% damage to wounded foes.
- Fires Venom Shower.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Forces variant multiplier to 75x.
- Gains Tainted Venom variant.
- 80% reduced ability cooldown.
- Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
- Attacks deal up to +100% damage to wounded foes.
- Attacks ignore 90% of enemy armor.
- Fires Venom Shower.
- On hit: Widow Poison On-Hit.
effective HP ×8 · DMG ×0.2 Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
- Gains Warden Guardian variant.
- 40x max HP.
- 80% reduced ability cooldown.
- 40x damage.
- Periodically roots EVERY enemy on screen.
- Aura that slows and chills nearby enemies.
- Fires Shield Boomerang.
effective HP ×8 · DMG ×0.2 Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
- Gains Warden Guardian variant.
- 75x max HP.
- 80% reduced ability cooldown.
- 100x damage.
- Periodically roots EVERY enemy on screen.
- Aura that slows and chills nearby enemies.
- Fires Shield Boomerang.
- Unleashes Web Trap.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 50x max HP.
- 100x damage.
- +15% movement speed.
- Fires Gauntlet Punch.
- Auto-harvests nearby crops and chops nearby trees on sight.
- Actively seeks out and mines nearby ore veins, and magnetizes dropped loot to you.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains the Earth Variant-God: every Earth ability in rotation.
- 100x max HP.
- 100x damage.
- +30% movement speed.
- Fires Gauntlet Punch.
- Fires Quake Pillars.
- Actively seeks out and mines nearby ore veins, and magnetizes dropped loot to you.
- Auto-harvests nearby crops and chops nearby trees on sight.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 40x max HP.
- 80% reduced ability cooldown.
- 40x damage.
- Periodically roots EVERY enemy on screen.
- On a cooldown, fears nearby enemies for 2s.
- Fires Web Prison.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 75x max HP.
- 80% reduced ability cooldown.
- 100x damage.
- +15% movement speed.
- Periodically roots EVERY enemy on screen.
- On a cooldown, fears nearby enemies for 4s.
- Fires Web Prison.
- Unleashes Acid Pool.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- 10x max HP.
- 80% reduced ability cooldown.
- 15x damage.
- 65% damage reduction.
- Fires Cryo Quake Spiral.
- Nearby allies take 15% less damage.
- Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- 15x max HP.
- 80% reduced ability cooldown.
- 30x damage.
- 70% damage reduction.
- Fires Cryo Quake Spiral.
- Nearby allies take 30% less damage.
- Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
- On hit: Frostburn Lance.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 25x max HP.
- 80% reduced ability cooldown.
- 25x damage.
- Aura that slows and chills nearby enemies.
- On a cooldown, fears nearby enemies for 2s.
- Unleashes Bone Spike Trail.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 40x max HP.
- 80% reduced ability cooldown.
- 40x damage.
- +15% movement speed.
- Attacks have a chance to echo for bonus scaled damage.
- Aura that slows and chills nearby enemies.
- On a cooldown, fears nearby enemies for 4s.
- Unleashes Bone Spike Trail.
- Fires Scythe Spin.
effective HP ×9 · DMG ×3 Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
- Gains Bright Radiant variant.
- 10x max HP.
- 80% reduced ability cooldown.
- 15x damage.
- 60% damage reduction.
- Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
- Nearby allies take 15% less damage.
- Fires Starlight Veil.
effective HP ×9 · DMG ×3 Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
- Gains Bright Radiant variant.
- 15x max HP.
- 80% reduced ability cooldown.
- 30x damage.
- 70% damage reduction.
- Attacks have a chance to echo for bonus scaled damage.
- Nearby allies take 30% less damage.
- Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
- Fires Moonlight Piercing Javelin.
- Fires Starlight Veil.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 15x max HP.
- 85% damage reduction.
- +700% damage.
- Reflects 25% of damage taken back to the attacker.
- Regenerates 2% of max HP every second.
- Unleashes Earth Spike Trail.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 40x max HP.
- 85% damage reduction.
- +900% damage.
- Attacks have a chance to echo for bonus scaled damage.
- Regenerates 5% of max HP every second.
- Reflects 50% of damage taken back to the attacker.
- Unleashes Earth Spike Trail.
- Dashes with Earthshock Dash.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 10x max HP.
- 80% reduced ability cooldown.
- +900% damage.
- 60% damage reduction.
- Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
- Heals nearby allies for 1% max HP/sec.
- Unleashes Cave Spider Acid Spit.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 15x max HP.
- 80% reduced ability cooldown.
- 25x damage.
- 65% damage reduction.
- Attacks have a chance to echo for bonus scaled damage.
- Heals nearby allies for 3% max HP/sec.
- Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
- Unleashes Cave Spider Acid Spit.
- Fires Venom Shower.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 20x damage.
- 5x max HP.
- +25% crit chance, crits deal 11x damage.
- 50% damage reduction.
- Fires Shadow Beam.
- Attacks ignore 50% of enemy armor.
- Heals for 8% of damage dealt.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 40x damage.
- 8x max HP.
- +40% crit chance, crits deal 11x damage.
- 55% damage reduction.
- +15% movement speed.
- Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
- Fires Shadow Beam.
- Heals for 15% of damage dealt.
- Attacks ignore 90% of enemy armor.
- Fires Void Wizard Missile.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 20x max HP.
- 40x damage.
- +15% movement speed.
- Unleashes Necrotic Soul Skull Push.
- +50% damage and DR during its element.
- Actively seeks out and mines nearby ore veins, and magnetizes dropped loot to you.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains the Shadow Variant-God: every Shadow ability in rotation.
- 40x max HP.
- 100x damage.
- +25% movement speed.
- Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
- Unleashes Necrotic Soul Skull Push.
- Summons Spirit Swarm.
- +50% damage and DR during its element.
- Actively seeks out and mines nearby ore veins, and magnetizes dropped loot to you.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 40x damage.
- 80% reduced ability cooldown.
- 8x max HP.
- Attacks deal up to +100% damage to wounded foes.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Fires Delayed Void Wizard Missile.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack) +Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Fusion: Blight (Shadow + Venom).
- 75x damage.
- 80% reduced ability cooldown.
- 10x max HP.
- +15% movement speed.
- Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Attacks deal up to +100% damage to wounded foes.
- Fires Delayed Void Wizard Missile.
- Fires Cursed Crone Skull Barrage.
effective HP ×9 · DMG ×3 Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
- Forces variant multiplier to 8x.
- Gains Bright Radiant variant.
- 85% damage reduction.
- On a cooldown, fears nearby enemies for 2s.
- Aura that slows and chills nearby enemies.
- Fires Ninja Star Ricochet.
effective HP ×9 · DMG ×3 Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
- Forces variant multiplier to 15x.
- Gains Bright Radiant variant.
- 85% damage reduction.
- Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
- On a cooldown, fears nearby enemies for 4s.
- Aura that slows and chills nearby enemies.
- Fires Ninja Star Ricochet.
- Fires Moonlight Piercing Javelin.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 15x damage.
- 80% reduced ability cooldown.
- 5x max HP.
- Attacks deal up to +100% damage to wounded foes.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Fires Swamp Boulder Toss.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 50x damage.
- 80% reduced ability cooldown.
- 10x max HP.
- Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Attacks deal up to +100% damage to wounded foes.
- Fires Swamp Boulder Toss.
- Fires Earth Spikes.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains Angry Berserker variant.
- 15x max HP.
- 20x damage.
- Summons Jail Prison.
- Auto-harvests nearby crops and chops nearby trees on sight.
- +50% damage and DR during its element.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains Angry Berserker variant.
- 25x max HP.
- 50x damage.
- +20% movement speed.
- Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
- Summons Jail Prison.
- Auto-harvests nearby crops and chops nearby trees on sight.
- +50% damage and DR during its element.
- Fires Swamp Razor Barrage.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains Angry Berserker variant.
- 15x max HP.
- 80% reduced ability cooldown.
- +700% damage.
- Summons Jail Prison.
- On a cooldown, fears nearby enemies for 2s.
- Aura that slows and chills nearby enemies.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains the Berserker Variant-God: every Berserker ability in rotation.
- 25x max HP.
- 80% reduced ability cooldown.
- 20x damage.
- Slain enemies erupt in a soul-burst that damages nearby foes and heals this companion.
- Summons Jail Prison.
- Aura that slows and chills nearby enemies.
- On a cooldown, fears nearby enemies for 4s.
- Dashes with Charge Dash.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 15x damage.
- 80% reduced ability cooldown.
- 5x max HP.
- Attacks deal up to +100% damage to wounded foes.
- Heals for 8% of damage dealt.
- Fires Delayed Void Wizard Missile.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 40x damage.
- 80% reduced ability cooldown.
- 8x max HP.
- Heals for 15% of damage dealt.
- Attacks deal up to +100% damage to wounded foes.
- Fires Delayed Void Wizard Missile.
- Fires Void Wizard Wave.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 25x max HP.
- 60% dodge chance.
- +400% damage.
- Periodically roots EVERY enemy on screen.
- Regenerates 2% of max HP every second.
- Unleashes Earth Spike Trail.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 50x max HP.
- 60% dodge chance.
- +700% damage.
- Periodically roots EVERY enemy on screen.
- Regenerates 5% of max HP every second.
- Unleashes Earth Spike Trail.
- Summons Rocket Punch.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- 10x max HP.
- 60% dodge chance.
- +400% damage.
- Taunts enemies and shields itself, protecting allies.
- Aura that slows and chills nearby enemies.
- On hit: Frost Freeze On-Hit.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- 40x max HP.
- 60% dodge chance.
- +700% damage.
- Unleashes Cryo Storm AOE.
- Aura that slows and chills nearby enemies.
- Taunts enemies and shields itself, protecting allies.
- On hit: Frost Freeze On-Hit.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 8x max HP.
- 80% reduced ability cooldown.
- +400% damage.
- Fires Quake Pillars.
- Aura that slows and chills nearby enemies.
- On a cooldown, fears nearby enemies for 2s.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Forces variant multiplier to 10x.
- Gains Stone Earth variant.
- 80% reduced ability cooldown.
- Fires Quake Pillars.
- On a cooldown, fears nearby enemies for 4s.
- Aura that slows and chills nearby enemies.
- Dashes with Earthshock Dash.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- +700% damage.
- 80% reduced ability cooldown.
- 3x max HP.
- Fires Smite Beam.
- Heals for 8% of damage dealt.
- 25% of damage dealt splashes as arcane damage to nearby foes.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- 25x damage.
- 80% reduced ability cooldown.
- 5x max HP.
- Fires Crystal Laser Spiral.
- Fires Smite Beam.
- 50% of damage dealt splashes as arcane damage to nearby foes.
- Heals for 15% of damage dealt.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- +700% damage.
- 3x max HP.
- +25% crit chance, crits deal 11x damage.
- Fires Scepter Homing Salvo.
- Heals for 8% of damage dealt.
- Attacks deal up to +100% damage to wounded foes.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- 15x damage.
- 5x max HP.
- +45% crit chance, crits deal 11x damage.
- Fires Scepter Homing Salvo.
- Heals for 15% of damage dealt.
- Attacks deal up to +100% damage to wounded foes.
- Fires Spirit Beam AoE Explosion.
effective HP ×5 · DMG ×10 Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
- Gains Ember Fire variant.
- 5x max HP.
- 85% damage reduction.
- +400% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Taunts enemies and shields itself, protecting allies.
- Fires Web Volley.
effective HP ×5 · DMG ×10 Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
- Gains the Fire Variant-God: every Fire ability in rotation.
- 10x max HP.
- 85% damage reduction.
- +400% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Taunts enemies and shields itself, protecting allies.
- Fires Web Volley.
- Fires Blade Multi-Debuff.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains Angry Berserker variant.
- 5x max HP.
- 85% damage reduction.
- +400% damage.
- Summons Jail Prison.
- Reflects 25% of damage taken back to the attacker.
- Taunts enemies and shields itself, protecting allies.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains Angry Berserker variant.
- 10x max HP.
- 85% damage reduction.
- +400% damage.
- Summons Jail Prison.
- Reflects 50% of damage taken back to the attacker.
- Taunts enemies and shields itself, protecting allies.
- Dashes with Charge Dash.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- 3x max HP.
- 80% damage reduction.
- +200% damage.
- On hit: Crystallize Shatter.
- Taunts enemies and shields itself, protecting allies.
- Regenerates 2% of max HP every second.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- 8x max HP.
- 85% damage reduction.
- +400% damage.
- On hit: Crystallize Shatter.
- Taunts enemies and shields itself, protecting allies.
- Regenerates 5% of max HP every second.
- Fires Broadside Crystal Barrage.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- +400% damage.
- 3x max HP.
- +45% crit chance, crits deal 5.5x damage.
- 35% damage reduction.
- Attacks deal up to +100% damage to wounded foes.
- Heals for 8% of damage dealt.
- Fires Cryo Volley Missile.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- +900% damage.
- 5x max HP.
- +55% crit chance, crits deal 7x damage.
- 45% damage reduction.
- +15% movement speed.
- Heals for 15% of damage dealt.
- Attacks deal up to +100% damage to wounded foes.
- On hit: Frost Freeze On-Hit.
- Fires Cryo Volley Missile.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- 8x max HP.
- 80% reduced ability cooldown.
- +400% damage.
- Periodically roots EVERY enemy on screen.
- On hit: Crystallize Shatter.
- On a cooldown, fears nearby enemies for 2s.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Forces variant multiplier to 10x.
- Gains Minor Arcane variant.
- 80% reduced ability cooldown.
- +15% movement speed.
- Periodically roots EVERY enemy on screen.
- On hit: Crystallize Shatter.
- On a cooldown, fears nearby enemies for 4s.
- Fires Spirit Beam Deathray.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- +400% damage.
- 70% reduced ability cooldown.
- 3x max HP.
- 25% of damage dealt splashes as plague damage to nearby foes.
- Heals for 8% of damage dealt.
- Fires Caustic Executioner Spray.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 15x damage.
- 80% reduced ability cooldown.
- 5x max HP.
- Heals for 15% of damage dealt.
- 50% of damage dealt splashes as plague damage to nearby foes.
- Fires Caustic Executioner Spray.
- Fires Acid Breath.
effective HP ×8 · DMG ×8 An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
- Gains Starlit Cosmic variant.
- 8x max HP.
- 60% dodge chance.
- +200% damage.
- Periodically roots EVERY enemy on screen.
- Regenerates 2% of max HP every second.
- Unleashes Webbed Entangle.
effective HP ×8 · DMG ×8 An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
- Gains Starlit Cosmic variant.
- 20x max HP.
- 60% dodge chance.
- +400% damage.
- Unleashes Black Hole Vortex.
- Periodically roots EVERY enemy on screen.
- Regenerates 5% of max HP every second.
- Unleashes Webbed Entangle.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains Angry Berserker variant.
- 3x max HP.
- 70% reduced ability cooldown.
- +200% damage.
- 40% damage reduction.
- Radiates Battle Frenzy Aura.
- Nearby allies take 15% less damage.
- Heals nearby allies for 1% max HP/sec.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Forces variant multiplier to 5x.
- Gains Angry Berserker variant.
- 80% reduced ability cooldown.
- 55% damage reduction.
- Radiates Battle Frenzy Aura.
- Heals nearby allies for 3% max HP/sec.
- Nearby allies take 30% less damage.
- Fires Amethyst Life Essence Drain.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 5x max HP.
- 70% reduced ability cooldown.
- +200% damage.
- Periodically roots EVERY enemy on screen.
- 25% of damage dealt splashes as umbral damage to nearby foes.
- Fires Void Wizard Armor-Break Missile.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Forces variant multiplier to 8x.
- Gains Dim Shadow variant.
- 80% reduced ability cooldown.
- Periodically roots EVERY enemy on screen.
- 50% of damage dealt splashes as umbral damage to nearby foes.
- Fires Void Wizard Armor-Break Missile.
- Fires Cursed Crone Skull Barrage.
effective HP ×4 · DMG ×4 Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
- Gains Loot Lucky variant.
- 5x max HP.
- 70% reduced ability cooldown.
- +400% damage.
- Summons Clone.
- Regenerates 2% of max HP every second.
- Heals for 8% of damage dealt.
effective HP ×4 · DMG ×4 Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
- Gains Loot Lucky variant.
- 10x max HP.
- 80% reduced ability cooldown.
- +700% damage.
- +15% movement speed.
- Summons Clone.
- Heals for 15% of damage dealt.
- Regenerates 5% of max HP every second.
- Fires Champion Wave.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +700% damage.
- 80% reduced ability cooldown.
- 5x max HP.
- Fires Cursed Crone Spirit Beams.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Attacks ignore 50% of enemy armor.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains the Shadow Variant-God: every Shadow ability in rotation.
- 15x damage.
- 80% reduced ability cooldown.
- 5x max HP.
- +15% movement speed.
- Fires Cursed Crone Spirit Beams.
- Attacks ignore 90% of enemy armor.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Fires Shadow Beam Laser.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains Angry Berserker variant.
- 5x max HP.
- 70% reduced ability cooldown.
- +200% damage.
- 25% of damage dealt splashes as feral damage to nearby foes.
- Fires Charge Shower Blast.
- Immune to fear, knockback and debuffs.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains Angry Berserker variant.
- 10x max HP.
- 80% reduced ability cooldown.
- +700% damage.
- 50% of damage dealt splashes as feral damage to nearby foes.
- Fires Charge Shower Blast.
- Immune to fear, knockback and debuffs.
- Fires Ancient Vulture Feather Barrage.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +400% damage.
- 70% reduced ability cooldown.
- 3x max HP.
- 35% damage reduction.
- Attacks ignore 50% of enemy armor.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Fires Void Missile Barrage.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +900% damage.
- 80% reduced ability cooldown.
- 5x max HP.
- 45% damage reduction.
- +20% movement speed.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Attacks ignore 90% of enemy armor.
- Fires Void Missile Barrage.
- Fires Cursed Crone Spirit Beams.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +900% damage.
- 70% reduced ability cooldown.
- 3x max HP.
- Fires Shadow Beam.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Attacks ignore 50% of enemy armor.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 15x damage.
- 80% reduced ability cooldown.
- 5x max HP.
- +15% movement speed.
- On hit: Crushing Darkness Detonation.
- Fires Shadow Beam.
- Attacks apply a bleed that ramps the longer it stays on the target.
- Attacks ignore 90% of enemy armor.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 5x max HP.
- +700% damage.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- +50% damage and DR during its element.
- Fires Ball Bouncer.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 10x max HP.
- 20x damage.
- +20% movement speed.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- +50% damage and DR during its element.
- Fires Wizard Wave.
- Fires Ball Bouncer.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- +400% damage.
- 3x max HP.
- +35% crit chance, crits deal 7x damage.
- Fires Phantom Bobble Split.
- 25% of damage dealt splashes as arcane damage to nearby foes.
- Attacks ignore 50% of enemy armor.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- +900% damage.
- 5x max HP.
- +45% crit chance, crits deal 10x damage.
- Fires Crystal Laser Spiral.
- Fires Phantom Bobble Split.
- Attacks ignore 90% of enemy armor.
- 50% of damage dealt splashes as arcane damage to nearby foes.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Forces health multiplier to 3x.
- Gains Tainted Venom variant.
- 70% reduced ability cooldown.
- +200% damage.
- 40% damage reduction.
- Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
- Nearby allies take 15% less damage.
- Fires Poison Arrow DoT.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Forces health multiplier to 5x.
- Gains Tainted Venom variant.
- 80% reduced ability cooldown.
- +400% damage.
- 50% damage reduction.
- Nearby allies take 30% less damage.
- Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
- Unleashes Acid Trail.
- Fires Poison Arrow DoT.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 8x max HP.
- 60% dodge chance.
- +200% damage.
- Regenerates 2% of max HP every second.
- Reflects 25% of damage taken back to the attacker.
- Fires Earth Spikes.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 20x max HP.
- 60% dodge chance.
- +400% damage.
- Reflects 50% of damage taken back to the attacker.
- Regenerates 5% of max HP every second.
- Fires Earth Spikes.
- Fires Gauntlet Punch.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 5x max HP.
- 70% reduced ability cooldown.
- +200% damage.
- 25% of damage dealt splashes as plague damage to nearby foes.
- Unleashes Acid Pool.
- Immune to fear, knockback and debuffs.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom +Dim Dim · shadow variant ×5 · HP ×1 · DMG ×1
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Fusion: Blight (Venom + Shadow).
- 10x max HP.
- 80% reduced ability cooldown.
- +400% damage.
- 50% of damage dealt splashes as plague damage to nearby foes.
- Unleashes Acid Pool.
- Immune to fear, knockback and debuffs.
- Fires Web Prison.
effective HP ×6 · DMG ×6 A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
- Gains Spark Storm variant.
- 5x max HP.
- 70% reduced ability cooldown.
- +400% damage.
- Regenerates 2% of max HP every second.
- Heals for 8% of damage dealt.
- Unleashes Spirit Tornado Field.
effective HP ×6 · DMG ×6 A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
- Gains Spark Storm variant.
- 10x max HP.
- 80% reduced ability cooldown.
- +400% damage.
- +15% movement speed.
- Fires Soulstorm Spirit Barrage.
- Regenerates 5% of max HP every second.
- Heals for 15% of damage dealt.
- Unleashes Spirit Tornado Field.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 3x max HP.
- 70% reduced ability cooldown.
- +200% damage.
- 45% damage reduction.
- Heals nearby allies for 1% max HP/sec.
- Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
- Fires Void Wizard Armor-Break Missile.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 5x max HP.
- 80% reduced ability cooldown.
- +400% damage.
- 50% damage reduction.
- Heals nearby allies for 3% max HP/sec.
- Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
- Fires Void Wizard Armor-Break Missile.
- Fires Ghost Skull Explosion.
effective HP ×9 · DMG ×3 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
- Gains Wild Nature variant.
- +400% damage.
- 3x max HP.
- +45% crit chance, crits deal 6x damage.
- Attacks apply a bleed that ramps the longer it stays on the target.
- 25% of damage dealt splashes as verdant damage to nearby foes.
- Fires Crescent Disc Homing.
effective HP ×9 · DMG ×3 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
- Gains Wild Nature variant.
- +900% damage.
- 5x max HP.
- +75% crit chance, crits deal 6.5x damage.
- Attacks apply a bleed that ramps the longer it stays on the target.
- 50% of damage dealt splashes as verdant damage to nearby foes.
- Fires Crescent Disc Homing.
- Fires Spirit Skull Wave.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains Angry Berserker variant.
- +400% damage.
- 70% reduced ability cooldown.
- 3x max HP.
- 35% damage reduction.
- Heals for 8% of damage dealt.
- Attacks ignore 50% of enemy armor.
- Fires Charge Shower Cone.
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Gains Angry Berserker variant.
- +900% damage.
- 80% reduced ability cooldown.
- 3x max HP.
- 45% damage reduction.
- +20% movement speed.
- Heals for 15% of damage dealt.
- Attacks ignore 90% of enemy armor.
- Fires Charge Shower Cone.
- Dashes with Circling Charge.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- +400% damage.
- 3x max HP.
- +30% crit chance, crits deal 7.5x damage.
- Attacks apply a bleed that ramps the longer it stays on the target.
- 25% of damage dealt splashes as plague damage to nearby foes.
- On hit: Widow Poison On-Hit.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- +700% damage.
- 5x max HP.
- +55% crit chance, crits deal 7.5x damage.
- Attacks apply a bleed that ramps the longer it stays on the target.
- 50% of damage dealt splashes as plague damage to nearby foes.
- On hit: Widow Poison On-Hit.
- Fires Venom Shower Cone.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 3x max HP.
- 75% damage reduction.
- +200% damage.
- Reflects 25% of damage taken back to the attacker.
- Taunts enemies and shields itself, protecting allies.
- Fires Gauntlet Punch.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 5x max HP.
- 85% damage reduction.
- +400% damage.
- Taunts enemies and shields itself, protecting allies.
- Reflects 50% of damage taken back to the attacker.
- Fires Gauntlet Punch.
- Fires Swamp Boulder Toss.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 3x max HP.
- +200% damage.
- 60% reduced ability cooldown.
- 35% damage reduction.
- Heals nearby allies for 1% max HP/sec.
- Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
- Fires Void Wizard Armor-Break Missile.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 5x max HP.
- 80% reduced ability cooldown.
- +400% damage.
- 50% damage reduction.
- Heals nearby allies for 3% max HP/sec.
- Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
- Fires Void Wizard Armor-Break Missile.
- Fires Shadow Beam.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 5x max HP.
- 70% reduced ability cooldown.
- +200% damage.
- Regenerates 2% of max HP every second.
- Unleashes Acid Pool.
- Immune to fear, knockback and debuffs.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 8x max HP.
- 80% reduced ability cooldown.
- +400% damage.
- +15% movement speed.
- Regenerates 5% of max HP every second.
- Unleashes Acid Pool.
- Fires Acid Breath.
- Immune to fear, knockback and debuffs.
effective HP ×8 · DMG ×8 An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
- Gains Starlit Cosmic variant.
- +200% damage.
- 3x max HP.
- +30% crit chance, crits deal 6.5x damage.
- Attacks ignore 50% of enemy armor.
- 25% of damage dealt splashes as cosmic damage to nearby foes.
- Fires Grit Boomerang.
effective HP ×8 · DMG ×8 An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow) +Minor Minor · arcane variant ×6 · HP ×1 · DMG ×1
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Fusion: Aether (Cosmic + Arcane).
- +900% damage.
- 3x max HP.
- +50% crit chance, crits deal 7.5x damage.
- Unleashes Black Hole Vortex.
- Attacks ignore 90% of enemy armor.
- 50% of damage dealt splashes as cosmic damage to nearby foes.
- Fires Grit Boomerang.
effective HP ×9 · DMG ×3 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
- Gains Wild Nature variant.
- +400% damage.
- 2x max HP.
- 60% reduced ability cooldown.
- 25% of damage dealt splashes as verdant damage to nearby foes.
- Attacks ignore 50% of enemy armor.
- Fires Homing Bomb.
effective HP ×9 · DMG ×3 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
- Gains Wild Nature variant.
- +700% damage.
- 80% reduced ability cooldown.
- 5x max HP.
- Attacks ignore 90% of enemy armor.
- 50% of damage dealt splashes as verdant damage to nearby foes.
- Fires Homing Bomb.
- Unleashes Demonic Bomb Rain.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Forces damage multiplier to 5x.
- Gains Dim Shadow variant.
- 2x max HP.
- +50% crit chance, crits deal 3.5x damage.
- 30% damage reduction.
- Summons Ghostly Bow Auto-Shooter.
- Attacks ignore 50% of enemy armor.
- Immune to fear, knockback and debuffs.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Forces damage multiplier to 8x.
- Gains Dim Shadow variant.
- 3x max HP.
- +60% crit chance, crits deal 5x damage.
- 40% damage reduction.
- +15% movement speed.
- Summons Ghostly Bow Auto-Shooter.
- Attacks ignore 90% of enemy armor.
- Fires Void Rain Barrage.
- Immune to fear, knockback and debuffs.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 5x max HP.
- +700% damage.
- +15% movement speed.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- Blink-strikes with Ghost Blink Strike.
- Immune to fear, knockback and debuffs.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 10x max HP.
- 15x damage.
- +25% movement speed.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- Blink-strikes with Ghost Blink Strike.
- Fires Void Wizard Missile.
- Immune to fear, knockback and debuffs.
effective HP ×5 · DMG ×10 Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
- Gains Ember Fire variant.
- 3x max HP.
- 65% damage reduction.
- +100% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Fires Blade Multi-Debuff.
- Reflects 25% of damage taken back to the attacker.
effective HP ×5 · DMG ×10 Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
- Gains Ember Fire variant.
- 3x max HP.
- 85% damage reduction.
- +200% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Fires Blade Multi-Debuff.
- Reflects 50% of damage taken back to the attacker.
- Fires Web Volley.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 3x max HP.
- +200% damage.
- 60% reduced ability cooldown.
- Summons Cursed Crone Spirit Ghouls.
- Immune to fear, knockback and debuffs.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 8x max HP.
- 80% reduced ability cooldown.
- +200% damage.
- Summons Cursed Crone Spirit Ghouls.
- Immune to fear, knockback and debuffs.
- On hit: Blazing Curse.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- 3x max HP.
- +400% damage.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- Immune to fear, knockback and debuffs.
- On hit: Polar Claw Chill On-Hit.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- 8x max HP.
- +900% damage.
- +20% movement speed.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- Unleashes Cryo Quake Ground Fissure.
- Immune to fear, knockback and debuffs.
- On hit: Polar Claw Chill On-Hit.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 3x max HP.
- +400% damage.
- Fires Earth Spikes.
- +50% damage and DR during its element.
- Immune to fear, knockback and debuffs.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 8x max HP.
- +900% damage.
- +25% movement speed.
- Fires Earth Spikes.
- Immune to fear, knockback and debuffs.
- +50% damage and DR during its element.
- Fires Wizard Wave.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- +200% damage.
- 2x max HP.
- +75% crit chance, crits deal 3x damage.
- Fires Wizard Wave.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- +400% damage.
- +95% crit chance, crits deal 3.5x damage.
- 3x max HP.
- +15% movement speed.
- Fires Wizard Wave.
- Fires Swamp Boulder Artillery.
effective HP ×4 · DMG ×4 Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
- Gains Loot Lucky variant.
- +200% damage.
- 2x max HP.
- +75% crit chance, crits deal 2.5x damage.
- 25% damage reduction.
- Fires Champion Wave.
effective HP ×4 · DMG ×4 Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
- Gains Loot Lucky variant.
- +400% damage.
- +90% crit chance, crits deal 3x damage.
- 3x max HP.
- 35% damage reduction.
- +20% movement speed.
- Fires Champion Wave.
- Fires Swamp Razor Disc.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 3x max HP.
- +100% damage.
- 50% reduced ability cooldown.
- Unleashes Bone Spike Trail.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 5x max HP.
- 70% reduced ability cooldown.
- +200% damage.
- Unleashes Bone Spike Trail.
- Fires Necrotic Flask Splash.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- +200% damage.
- 2x max HP.
- 50% reduced ability cooldown.
- Fires Swamp Boulder Artillery.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- +400% damage.
- 70% reduced ability cooldown.
- 3x max HP.
- Fires Swamp Boulder Artillery.
- Fires Spirit Skull Wave.
effective HP ×4 · DMG ×4 Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
- Gains Loot Lucky variant.
- 2x max HP.
- 55% dodge chance.
- +100% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Taunts enemies and shields itself, protecting allies.
- On hit: Demonic Ground Slam.
effective HP ×4 · DMG ×4 Wildcard: each cast rolls a different delivery shape and uses that shape’s numbers.
- Gains Loot Lucky variant.
- 5x max HP.
- 60% dodge chance.
- +200% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Taunts enemies and shields itself, protecting allies.
- On hit: Demonic Ground Slam.
- Radiates Tremor Slowfield.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 3x max HP.
- +400% damage.
- +15% movement speed.
- Fires Acid Breath.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- +50% damage and DR during its element.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 5x max HP.
- +900% damage.
- +30% movement speed.
- Dashes with Plague Spiral Drill.
- Fires Acid Breath.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- +50% damage and DR during its element.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- +200% damage.
- 2x max HP.
- +45% crit chance, crits deal 3.5x damage.
- Fires Cryo Quake Spiral.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- +400% damage.
- 3x max HP.
- +70% crit chance, crits deal 4.5x damage.
- Fires Cryo Quake Spiral.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 2x max HP.
- +100% damage.
- 50% reduced ability cooldown.
- On hit: Venom On-Hit.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 5x max HP.
- 70% reduced ability cooldown.
- +200% damage.
- On hit: Venom On-Hit.
- Fires Venom Shower Cone.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 3x max HP.
- +400% damage.
- +15% movement speed.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- Unleashes Necrotic Soul Skull Push.
- +50% damage and DR during its element.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 5x max HP.
- +700% damage.
- +30% movement speed.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- Unleashes Necrotic Soul Skull Push.
- Fires Scythe Boomerang.
- +50% damage and DR during its element.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +100% damage.
- 2x max HP.
- +25% crit chance, crits deal 3.5x damage.
- 20% damage reduction.
- Fires Cursed Crone Skull Barrage.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +400% damage.
- 2x max HP.
- +40% crit chance, crits deal 5x damage.
- 30% damage reduction.
- +15% movement speed.
- Fires Cursed Crone Skull Barrage.
- On hit: Blazing Curse.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- +200% damage.
- 2x max HP.
- +50% crit chance, crits deal 2.5x damage.
- 20% damage reduction.
- On hit: Night Piercer AoE Nova.
effective HP ×6 · DMG ×6 A crystal bolt (≈350% of raw damage) that leaves a delayed crystal-burst at the impact (~0.7 s later) for ≈150% of raw damage more. on-hit: crystallize (root)
- Gains Minor Arcane variant.
- +400% damage.
- 3x max HP.
- +60% crit chance, crits deal 3.5x damage.
- 30% damage reduction.
- +15% movement speed.
- On hit: Night Piercer AoE Nova.
- Fires Spirit Beam AoE Explosion.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +200% damage.
- 2x max HP.
- 50% reduced ability cooldown.
- On hit: Dryad's Curse.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack) +Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Fusion: Blight (Shadow + Venom).
- +400% damage.
- 70% reduced ability cooldown.
- 3x max HP.
- +15% movement speed.
- Fires Delayed Void Wizard Missile.
- On hit: Dryad's Curse.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 2x max HP.
- 60% damage reduction.
- +100% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Taunts enemies and shields itself, protecting allies.
- Fires Venom Shower Cone.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 3x max HP.
- 75% damage reduction.
- +200% damage.
- Dashes with Plague Spiral Drill.
- Cheats death once per 60s, reviving at 25% HP.
- Taunts enemies and shields itself, protecting allies.
- Fires Venom Shower Cone.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +100% damage.
- 2x max HP.
- 50% reduced ability cooldown.
- Fires Necrotic Plague.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +400% damage.
- 70% reduced ability cooldown.
- 3x max HP.
- Fires Necrotic Plague.
- Summons Spirit Swarm.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- +200% damage.
- 2x max HP.
- 40% reduced ability cooldown.
- Fires Swamp Razor Disc.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- +400% damage.
- 70% reduced ability cooldown.
- 3x max HP.
- Fires Swamp Razor Disc.
- Fires Shotgun Spread Blast.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 3x max HP.
- +200% damage.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- On hit: Spirit Possession.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 5x max HP.
- +700% damage.
- +20% movement speed.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- On hit: Spirit Possession.
- Fires Egg.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +200% damage.
- 2x max HP.
- +60% crit chance, crits deal 2x damage.
- 20% damage reduction.
- Fires Void Laser Bouncing Beam.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +400% damage.
- 2x max HP.
- +80% crit chance, crits deal 3x damage.
- 30% damage reduction.
- +20% movement speed.
- Fires Void Laser Bouncing Beam.
- Fires Homing Void Missile.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- +100% damage.
- 2x max HP.
- +25% crit chance, crits deal 3.5x damage.
- On hit: Spirit Possession.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- +400% damage.
- 3x max HP.
- +40% crit chance, crits deal 5.5x damage.
- Fires Homing Bomb.
- On hit: Spirit Possession.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- +200% damage.
- 2x max HP.
- +85% crit chance, crits deal 2.5x damage.
- Fires Shotgun Spread Blast.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- +400% damage.
- +95% crit chance, crits deal 3x damage.
- 3x max HP.
- +15% movement speed.
- Fires Screen Slash.
- Fires Shotgun Spread Blast.
effective HP ×8 · DMG ×8 An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
- Gains Starlit Cosmic variant.
- 2x max HP.
- +200% damage.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- Fires Egg.
effective HP ×8 · DMG ×8 An anti-gravity well that re-grounds every flier within ~4 tiles for 2.5 seconds — no flight, no dash. on-hit: pinned (grounded + slow)
- Gains Starlit Cosmic variant.
- 5x max HP.
- +400% damage.
- +20% movement speed.
- Unleashes Black Hole Vortex.
- Healing beyond max HP becomes a temporary damage-absorbing shield.
- Fires Egg.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 2x max HP.
- 65% damage reduction.
- +100% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Reflects 25% of damage taken back to the attacker.
- On hit: Nunchuck Knockback Wave.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- 3x max HP.
- 75% damage reduction.
- +200% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Reflects 50% of damage taken back to the attacker.
- On hit: Nunchuck Knockback Wave.
- Unleashes Web Trap.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 2x max HP.
- 50% damage reduction.
- +100% damage.
- Taunts enemies and shields itself, protecting allies.
- Reflects 25% of damage taken back to the attacker.
- Blink-strikes with Ghost Blink Strike.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 3x max HP.
- 70% damage reduction.
- +200% damage.
- Reflects 50% of damage taken back to the attacker.
- Taunts enemies and shields itself, protecting allies.
- Blink-strikes with Ghost Blink Strike.
- Summons Ghostly Bow Auto-Shooter.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- +200% damage.
- 2x max HP.
- +85% crit chance, crits deal 2x damage.
- On hit: Frostburn On-Hit.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- +200% damage.
- Always crits, crits deal 3x damage.
- 3x max HP.
- +15% movement speed.
- On hit: Frostburn On-Hit.
- Fires Ice Javelin Impale.
effective HP ×9 · DMG ×3 Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
- Gains Bright Radiant variant.
- +100% damage.
- 2x max HP.
- 50% reduced ability cooldown.
- Fires Ninja Star Ricochet.
effective HP ×9 · DMG ×3 Grants regrowth to all allies within 5 tiles + a brighter instant top-up (~3% of max HP). on-hit: allies +1% max HP/s
- Gains Bright Radiant variant.
- +400% damage.
- 3x max HP.
- 60% reduced ability cooldown.
- +15% movement speed.
- Fires Ninja Star Ricochet.
- Fires Moonlight Piercing Javelin.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +100% damage.
- 2x max HP.
- +60% crit chance, crits deal 2x damage.
- 20% damage reduction.
- Fires Death Ripper Gatling.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- +400% damage.
- 2x max HP.
- +75% crit chance, crits deal 2.5x damage.
- 30% damage reduction.
- +20% movement speed.
- Fires Death Ripper Gatling.
- Fires Scythe Spin.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 2x max HP.
- 50% damage reduction.
- +100% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Summons Ghostly Bow Auto-Shooter.
- Reflects 25% of damage taken back to the attacker.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 3x max HP.
- 70% damage reduction.
- +200% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Summons Ghostly Bow Auto-Shooter.
- Reflects 50% of damage taken back to the attacker.
- Fires Void Wizard Wave.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 2x max HP.
- +100% damage.
- 40% reduced ability cooldown.
- On hit: Dryad's Curse.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack) +Tainted Tainted · venom variant ×4 · HP ×1 · DMG ×2
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Fusion: Blight (Shadow + Venom).
- 3x max HP.
- +200% damage.
- 60% reduced ability cooldown.
- On hit: Crushing Darkness Detonation.
- On hit: Dryad's Curse.
effective HP ×9 · DMG ×3 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
- Gains Wild Nature variant.
- +100% damage.
- 2x max HP.
- 40% reduced ability cooldown.
- Fires Dusk Volley Homing.
effective HP ×9 · DMG ×3 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: poison
- Gains Wild Nature variant.
- +400% damage.
- 3x max HP.
- 60% reduced ability cooldown.
- +15% movement speed.
- Fires Falling Icicle Rain.
- Fires Dusk Volley Homing.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- +100% damage.
- 2x max HP.
- +60% crit chance, crits deal 2.5x damage.
- Fires Shotgun Spread Blast.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- +200% damage.
- 2x max HP.
- +85% crit chance, crits deal 3x damage.
- +15% movement speed.
- Fires Shotgun Spread Blast.
- Dashes with Leap Slam.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 2x max HP.
- +100% damage.
- 40% reduced ability cooldown.
- On hit: Demonic Ground Slam.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 3x max HP.
- +200% damage.
- 60% reduced ability cooldown.
- +15% movement speed.
- On hit: Demonic Ground Slam.
- Fires Net CC.
effective HP ×8 · DMG ×0.2 Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
- Gains Warden Guardian variant.
- 2x max HP.
- 55% damage reduction.
- +100% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Fires Shield Boomerang.
effective HP ×8 · DMG ×0.2 Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction. +Angry Angry · berserker variant ×5 · HP ×1 · DMG ×3
effective HP ×5 · DMG ×15 Grants an offence buff (≈+30% damage) to all allies within 5 tiles for several seconds.
- Fusion: Juggernaut (Guardian + Berserker).
- 3x max HP.
- 70% damage reduction.
- +200% damage.
- Cheats death once per 60s, reviving at 25% HP.
- Fires Shield Boomerang.
- Fires Net CC.
effective HP ×5 · DMG ×10 Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
- Gains Ember Fire variant.
- 2x max HP.
- +100% damage.
- 15% damage reduction.
- 30% reduced ability cooldown.
- Fires Thief Coin Volley.
- Nearby allies take 15% less damage.
- Allies near this companion gain +15% damage (stacks up to 3, no cooldown).
effective HP ×5 · DMG ×10 Spreading scorch: a 1-tile core that grows to ~5 tiles over its life, burning everything inside for ≈40% of raw damage per second. on-hit: burn
- Gains Ember Fire variant.
- 2x max HP.
- +100% damage.
- 30% damage reduction.
- 50% reduced ability cooldown.
- Fires Thief Coin Volley.
- Allies near this companion gain +30% damage (stacks up to 3, no cooldown).
- Nearby allies take 30% less damage.
- Fires Dawn Fireball Venom.
effective HP ×8 · DMG ×0.2 Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
- Gains Warden Guardian variant.
- +100% damage.
- +45% crit chance, crits deal 2x damage.
- Fires Shield Boomerang.
effective HP ×8 · DMG ×0.2 Bestows the most-wounded ally an absorb shield worth 30% of its max health — it eats incoming hits AND damage-over-time until drained, then pops — plus party damage reduction.
- Gains Warden Guardian variant.
- +200% damage.
- 2x max HP.
- +55% crit chance, crits deal 3.5x damage.
- Fires Shield Boomerang.
- Fires Falling Icicle Rain.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 3x max HP.
- 75% damage reduction.
- +200% damage.
- Cheats death once per 60s, reviving at 25% HP.
- On hit: Stun Amp.
effective HP ×9 · DMG ×3 A stone bolt (≈350% of raw damage) that impact-shatters: knocks back and splashes ≈175% of raw damage to enemies around the point. on-hit: +20% damage taken
- Gains Stone Earth variant.
- 5x max HP.
- 85% damage reduction.
- +400% damage.
- Cheats death once per 60s, reviving at 25% HP.
- On hit: Stun Amp.
- On hit: Demonic Ground Slam.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- +400% damage.
- 70% reduced ability cooldown.
- 3x max HP.
- Fires Cryo Missile Volley.
effective HP ×8 · DMG ×4 A 5-tile field for 4 seconds that keeps re-applying its root/slow to anything inside, twice a second. on-hit: stacking slow
- Gains Chill Frost variant.
- +900% damage.
- 80% reduced ability cooldown.
- 5x max HP.
- +15% movement speed.
- Fires Cryo Missile Volley.
effective HP ×6 · DMG ×6 A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
- Gains Spark Storm variant.
- 3x max HP.
- 60% dodge chance.
- +200% damage.
- Unleashes Spirit Tornado Field.
effective HP ×6 · DMG ×6 A bolt (≈350% of raw damage) that ricochets to a second nearby enemy (≈70% of that) — plus its slow. on-hit: +20% damage taken
- Gains Spark Storm variant.
- 10x max HP.
- 60% dodge chance.
- +400% damage.
- Unleashes Spirit Tornado Field.
- Fires Sapphire Chain Lightning.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 2x max HP.
- 60% dodge chance.
- +100% damage.
- Fires Necrotic Plague.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 5x max HP.
- 60% dodge chance.
- +200% damage.
- Fires Necrotic Plague.
- Fires Death Ripper Gatling.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 2x max HP.
- 55% damage reduction.
- +100% damage.
- On hit: Dryad's Curse.
effective HP ×5 · DMG ×5 A tight, fast flinch field (~4 tiles) for 4 seconds that keeps frightening everything inside — caught enemies wander but can’t attack. on-hit: fear (can’t attack)
- Gains Dim Shadow variant.
- 3x max HP.
- 75% damage reduction.
- +200% damage.
- On hit: Crushing Darkness Detonation.
- On hit: Dryad's Curse.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- +100% damage.
- 2x max HP.
- +30% crit chance, crits deal 3x damage.
- 20% damage reduction.
- Unleashes Webbed Entangle.
effective HP ×4 · DMG ×8 A stationary rot pool — pure stacking attrition, ≈40% of raw damage per second to anything that stays in it. on-hit: venom
- Gains Tainted Venom variant.
- +400% damage.
- 2x max HP.
- +50% crit chance, crits deal 4x damage.
- 30% damage reduction.
- +15% movement speed.
- On hit: Polymorph Hex.
- Unleashes Webbed Entangle.