Souls & Infusion
Every powerful enemy is a resource. Slay one and you capture a fragment of its essence as a soul, recorded forever in your personal Soul Ledger. Souls are the fuel of a self-perpetuating engine, and the currency you spend to infuse your tames up the power ladder, turning an ordinary captured cow into a god-tier war beast.
Souls aren’t items
Souls live entirely in a server-side, per-player ledger: never in your inventory, so they can never be lost or stack-glitched. You browse and spend them through the Soul Pouch, which doubles as your companion manager. The only tradeable soul is the extracted Mastery Soul.
God Souls
Always shown.
Ragnarök Souls
Always shown.
Titan Souls
Always shown, and a Use button to infuse a God tame to Titan.
Group Souls
A catch-all for the Variant, Group and all-groups suite souls plus the Absolute and Infinite Fallen Wizard tier souls.
Mastery Souls
Always shown. Use on a matching tame, or Extract to a tradeable item.
Trophies / Keys
Hidden until earned: the non-consumable altar keys.
Final Souls
Hidden until earned: the Mythical tier soul and the final suite souls.
The summoner chain
The economy bootstraps itself. A God-tier wild kill mints a God Soul; feed it to the Ragnarök Summoner to call a deadlier boss; that boss drops a deadlier soul still. Each kill funds the next, harder fight.
Ragnarök Summoner
A RANDOM boss from the normal pool (Pirate Captain & below) at Ragnarök (34×): never cursed
- Unlock
- Defeat the Ancient Vulture (God)
- Spend
- One God Soul (carries the child variant for the drop)
- Yields
- A Ragnarök Soul of the same child
- Craft
- 8 quartz + 8 gold bar + 2 amethyst
Titan Summoner
A RANDOM boss from the deep pool (after Pirate Captain) at Titan (55×): always Deep-Cursed
- Unlock
- Defeat the Pirate Captain (Ragnarök)
- Spend
- One Ragnarök Soul (carries the child variant for the drop)
- Yields
- A Titan Soul: the first tame tier-up soul
- Craft
- 6 tungsten bar + 8 quartz
Challenge Summoner
The next boss your rank needs, at its own tier: tame-immune, solo only
- Unlock
- Always available (rank-driven)
- Spend
- One Challenge Token
- Yields
- Nothing: clearing it ranks you up
- Craft
- 12 iron bar + 4 leather + 2 gold bar
Two-axis god infusion
A tame is never “just a level.” Its power is two independent dials, and the two never bleed into each other. Tiering a tame up never touches its abilities; broadening its suite never touches its stats.
Axis A: Tier
Raw stats. A tame climbs past the God cap one tier soul at a time. Absolute is the altar-path ceiling; the Infinite Fallen Wizard Soul from the incursion final boss is the one step beyond, to Infinite.
Axis B: Suite
Ability breadth. Each step is gated by the tame’s current tier, so its kit can never outrun its stats.
Shinies tier up, keep their pair
A unique takes tier souls only (and can be mastered): it keeps its two fixed variants forever, never taking a suite soul, and is capped at Mythical — still enough to clear every altar damage gate.
Apex tames go their own way
A 7th (apex) variant tame broadens its suite only via the Unlucky Nightmare soul: into all 13 apex abilities at once.
The Lucky cap is 90 / 90
A full Lucky suite is pinned at 90% dodge + 90% damage reduction in one exclusive buff: it can never compound toward invincibility.
Mastery: the third axis
Tiers and variants answer “how strong is this kind of creature?” Mastery answers “how strong is this one, the one I’ve bonded with?” It multiplies the final scaled stats on top of everything else.
Every tameable wild kill has a 1-in-500 chance to drop a Mastery Soul for that exact species: straight into your Soul Pouch. Feed enough to a single tame and it climbs a personal 50-level ladder, scaling Max HP, Damage, Defense rating on three separate dials. The shape mirrors the player rank’s own reward (HP full, damage half, defense a sliver), reflecting that the player tanks while the tame is the damage engine. At the cap a tame is ×51 HP, ×26 damage and ×3.5 defense rating versus its un-mastered self.
Souls are tradeable: Extract one from your pouch to a loose item, hand it to a friend, and they Consume it back into theirs. Shinies can be mastered too: their mastery rides on the base species.
The two altars
Two stations players often confuse: they do very different jobs.
Sacrificial Altar
Sacrifice one stored tame to raise another of the same element. Equal tier raises it one step; a higher-tier sacrifice jumps it straight up, but never past God, the natural cap. Uniques carry two elements, so they need one sacrifice for each.
- Unlock
- Early: no boss gate
- Craft
- 6 copper bar + 6 leather + 2 sapphire
Altar of Souls
Place it down and it becomes your arena anchor: altar bosses spawn right beside it. Open its browser, spend ledger souls and trophy keys, and summon the Group, Zodiac, Nightmare and final bosses. The held Infinite Altar opens the same browser.
- Unlock
- Defeat the Reaper (Titan)
- Craft
- 8 glacial bar + 6 tungsten bar
See Bossing & Tiers for each altar boss’s stages, HP and damage gate.