A Necesse taming & progression overhaul

Necesse Infinite

Tame everything. Then make it a god.

Necesse Infinite turns almost every creature in Necesse into a companion you can capture, keep, and ascend: layering a 91-variant elemental system, a 14-tier power ladder, a soul-driven endgame and per-creature mastery on top of the base game.

91Variants
14Power Tiers
97Tameable Species
102Shiny Uniques
101Unique Charms
13Armor Sets
32Boss Weapons
50Mastery Levels
What you get

Six systems, one team

🪤

Tame almost anything

Knock out wild mobs with tranq darts and gate the capture behind the right kibble. Nearly 100 species, from zombies to bears to penguins, join a strike team of up to five companions.

97 species

🧬

91 elemental variants

Every wild mob rolls one of 91 variants across 13 mono-thematic groups: fire, frost, venom, shadow, guardian, lucky and more. Each carries a distinct on-hit status and an active ability that fires on its own.

13 groups × 7

🪜

A 14-tier power ladder

One Fibonacci ladder, from a 1× Basic critter to a 610× Infinite boss. Beat each of the 13 vanilla bosses solo to climb it, unlock the next kibble, and earn the souls that fund the endgame.

1× → 610×

Two-axis god infusion

Push a captured tame along two independent dials that never cross: TIER (raw stats: God → Titan → Mythical → Absolute → Infinite) and SUITE (ability breadth: one element → a whole role → every group).

God-tier tames

🔮

A self-funding soul economy

A God-tier kill mints a soul. Feed it to a summoner to call a deadlier boss; that boss drops a deadlier soul still. Spend them at the Altar of Souls to summon endgame bosses that test your team, not your gear.

6 altar bosses

🏅

Mastery, shinies & boss-forged gear

Grind a single bonded creature to ×51 HP and ×26 damage, hunt 1-in-500 shinies that fuse two variants, collect 13 region armor sets with class helmets, and farm 32 boss-forged weapons whose unique variants curse every hit.

32 weapons · 50-level mastery

The arc

Your journey, start to apex

Capture your first team

Craft a Taming Gun and copper tranq darts, knock a wild mob out, and feed it Basic Kibble. It joins your Soul Pouch carrying whatever variant it rolled.

Beat bosses, climb tiers

Each of the 13 vanilla bosses owns one tier of the ladder and drops a poison that unlocks the next kibble, so your taming ceiling rises with your bossing, all the way to the God cap.

Mint souls, summon bosses

God-tier kills and the Ragnarök / Titan summoners feed a soul economy. At the Altar of Souls you summon Group, Zodiac and Nightmare bosses that only your matching tames can hurt.

Ascend your companions

Spend those souls to infuse a tame up to Absolute (and, with the incursion final boss’s Infinite Fallen Wizard Soul, all the way to Infinite) while broadening its abilities to a whole group, then master it for up to ×51 HP and ×26 damage. An ordinary cow becomes a Mythical Group-Tundra war-beast.